Initial commit
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48
engines/darkseed/module.mk
Normal file
48
engines/darkseed/module.mk
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MODULE := engines/darkseed
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MODULE_OBJS = \
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adlib_dsf.o \
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adlib_worx.o \
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animation.o \
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anm.o \
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big5font.o \
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console.o \
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cursor.o \
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cutscene.o \
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darkseed.o \
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debugconsole.o \
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dialogs.o \
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gamefont.o \
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img.o \
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inventory.o \
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kidpic.o \
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kofont.o \
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langtext.o \
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menu.o \
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metaengine.o \
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midiparser_sbr.o \
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morph.o \
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music.o \
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nsp.o \
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objects.o \
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pal.o \
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pic.o \
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player.o \
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room.o \
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sound.o \
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sprites.o \
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titlefont.o \
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tostext.o \
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usecode.o \
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zhmenufont.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_DARKSEED), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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