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engines/darkseed/inventory.h
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59
engines/darkseed/inventory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_INVENTORY_H
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#define DARKSEED_INVENTORY_H
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namespace Darkseed {
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class Inventory {
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Common::Array<uint8> _inventory;
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int16 _inventoryLength = 0;
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Common::Array<uint8> _iconList;
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int _viewOffset = 0;
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int _numIcons = 0;
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bool _isVisible = false;
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bool _redraw = false;
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public:
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Inventory();
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void reset();
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void addItem(uint8 item);
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void removeItem(uint8 item);
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void draw();
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void handleClick();
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void endOfDayOutsideLogic();
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void gotoJailLogic();
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bool hasObject(uint8 objNum);
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Common::Error sync(Common::Serializer &s);
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private:
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void update();
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void leftArrowClicked();
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void rightArrowClicked();
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void restoreFrame();
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};
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} // namespace Darkseed
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#endif // DARKSEED_INVENTORY_H
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