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engines/darkseed/cutscene.h
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87
engines/darkseed/cutscene.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_CUTSCENE_H
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#define DARKSEED_CUTSCENE_H
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#include "darkseed/morph.h"
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#include "darkseed/pal.h"
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#include "darkseed/titlefont.h"
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#include "zhmenufont.h"
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namespace Darkseed {
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struct I18NTextWithPosition;
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class Cutscene {
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char _cutsceneId = 0;
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uint16 _movieStep = 9999;
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TitleFont *_titleFont = nullptr;
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ZhMenuFont *_zhFont = nullptr;
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Pal _palette;
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Anm _animation;
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int _animIdx = 0;
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int _animCount = 0;
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int _animDelayCount = 0;
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int _animDirection = 0;
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uint32 _startTime = 0;
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Morph *_morph = nullptr;
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int _valvesIdx = 0;
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int _faceIdx = 0;
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public:
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Cutscene() {}
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virtual ~Cutscene();
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void play(char cutsceneId);
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bool isPlaying() const {
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return _movieStep != 9999;
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}
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void update();
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private:
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bool introScene();
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bool embryoInsertedScene();
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bool shipLaunchScene();
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bool alienBornScene();
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bool babyDollScene();
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bool bookScene();
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bool nightmare2Scene();
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bool nightmare3Scene();
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void runAnim(int direction = 1);
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bool stepAnim(int drawMode = 1);
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bool stepValveAnim(bool doFaceAnim);
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void putHouse();
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void registTime();
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bool waitTime(int16 duration) const;
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void freeMorph();
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void displayTitleText(const I18NTextWithPosition &text);
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void displayZhString(const char *text, int y);
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};
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} // namespace Darkseed
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#endif // DARKSEED_CUTSCENE_H
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