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engines/darkseed/cursor.cpp
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68
engines/darkseed/cursor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/cursorman.h"
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#include "darkseed/cursor.h"
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#include "darkseed/darkseed.h"
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namespace Darkseed {
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void Cursor::setCursorType(enum CursorType newType) {
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bool loadCursor = !_hasLoadedCursor || _currentCursorType != newType;
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_currentCursorType = newType;
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if (loadCursor) {
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const Sprite cursorSprite = g_engine->_baseSprites.getSpriteAt(_currentCursorType);
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Graphics::Surface surf;
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surf.create(cursorSprite._width, cursorSprite._height, Graphics::PixelFormat::createFormatCLUT8());
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surf.copyRectToSurface(cursorSprite._pixels.data(), cursorSprite._pitch, 0, 0, cursorSprite._width, cursorSprite._height);
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CursorMan.replaceCursor(surf, 0, 0, 0xf);
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surf.free();
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}
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}
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void Cursor::updatePosition(int16 x, int16 y) {
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_position.x = x;
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_position.y = y;
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// debug("mouse at (%d,%d)", _x, _y);
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}
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int Cursor::getWidth() const {
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return g_engine->_baseSprites.getSpriteAt(_currentCursorType)._width;
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}
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int Cursor::getHeight() const {
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return g_engine->_baseSprites.getSpriteAt(_currentCursorType)._height;
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}
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const Sprite &Darkseed::Cursor::getSprite() const {
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return g_engine->_baseSprites.getSpriteAt(_currentCursorType);
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}
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const Sprite &Darkseed::Cursor::getSpriteForType(Darkseed::CursorType cursorType) const {
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return g_engine->_baseSprites.getSpriteAt(cursorType);
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}
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void Cursor::showCursor(bool showCursor) {
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CursorMan.showMouse(showCursor);
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}
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} // End of namespace Darkseed
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