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engines/darkseed/console.h
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67
engines/darkseed/console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_CONSOLE_H
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#define DARKSEED_CONSOLE_H
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#include "graphics/font.h"
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#include "darkseed/sound.h"
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#include "darkseed/tostext.h"
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#include "darkseed/langtext.h"
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namespace Darkseed {
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class Console {
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private:
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TosText *_tosText;
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Graphics::Font *_font;
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Sound *_sound;
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Common::U32StringArray _text;
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int _startIdx = 0;
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bool _redrawRequired = false;
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int _numLines = 4;
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int _lineHeight = 11;
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bool _isCJKLanguage = false;
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public:
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Console(TosText *tostext, Sound *sound);
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~Console();
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void clear();
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void printTosText(int tosIndex, bool shouldAddToCurrentLine = false);
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void addTextLine(const Common::U32String &text);
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void addToCurrentLine(const Common::String &text);
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void addToCurrentLineU32(const Common::U32String &text);
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void addI18NText(const I18nText &text);
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void draw(bool forceRedraw = false);
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void drawStringAt(int x, int y, const Common::U32String &text) const;
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private:
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void addLine(const Common::U32String &line);
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};
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} // End of namespace Darkseed
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#endif // DARKSEED_CONSOLE_H
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