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engines/darkseed/console.cpp
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139
engines/darkseed/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "darkseed/big5font.h"
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#include "darkseed/kofont.h"
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#include "darkseed/console.h"
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#include "darkseed/darkseed.h"
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namespace Darkseed {
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static constexpr Common::Rect consoleArea = {{0x70, 277}, 416, 51};
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Console::Console(TosText *tosText, Sound *sound) : _tosText(tosText), _sound(sound) {
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switch (g_engine->getLanguage()) {
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case Common::ZH_ANY :
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_font = new Big5Font();
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_lineHeight = 17;
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_numLines = 3;
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_isCJKLanguage = true;
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break;
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case Common::KO_KOR :
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_font = new KoFont();
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_lineHeight = 18;
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_numLines = 3;
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_isCJKLanguage = true;
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break;
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default:
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_font = new GameFont();
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_lineHeight = 11;
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_numLines = 4;
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break;
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}
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_text.resize(10);
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}
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Console::~Console() {
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delete _font;
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}
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void Console::clear() {
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_text.clear();
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_text.resize(10);
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_startIdx = 0;
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_redrawRequired = true;
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}
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void Console::printTosText(int tosIndex, bool shouldAddToCurrentLine) {
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if (g_engine->isDosDemo()) {
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debug("TosIndex: %d", tosIndex);
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}
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const Common::U32String &text = _tosText->getText(tosIndex);
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if (!_isCJKLanguage) {
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debug("%s", text.encode().c_str());
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} else {
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debugN("tos %d: ", tosIndex);
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for (uint i = 0; i < text.size(); i++) {
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debugN("%02x,", (unsigned char)text[i]);
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}
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debug("%s", "");
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}
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if (shouldAddToCurrentLine) {
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addToCurrentLine(text);
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} else {
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addTextLine(text);
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}
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_sound->playTosSpeech(tosIndex);
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}
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void Console::addToCurrentLine(const Common::String &text) {
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addToCurrentLineU32(Common::U32String(text));
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}
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void Console::addTextLine(const Common::U32String &text) {
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Common::U32StringArray lines;
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_font->wordWrapText(text, consoleArea.width(), lines);
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for (auto &line : lines) {
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addLine(line);
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}
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}
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void Console::addToCurrentLineU32(const Common::U32String &text) {
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int curIdx = _startIdx == 0 ? _text.size() - 1 : _startIdx - 1;
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_startIdx = curIdx;
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addTextLine(_text[_startIdx] + text);
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}
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void Console::addI18NText(const I18nText &text) {
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addTextLine(getI18NText(text));
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}
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void Console::draw(bool forceRedraw) {
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if (!_redrawRequired && !forceRedraw) {
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return;
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}
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g_engine->_screen->fillRect(consoleArea, 0);
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int curIdx = _startIdx == 0 ? _text.size() - 1 : _startIdx - 1;
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int y = 0x139;
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for (int i = 0; i < _numLines && curIdx != _startIdx && !_text[curIdx].empty(); i++) {
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drawStringAt(0x70, y, _text[curIdx]);
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y -= _lineHeight;
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curIdx = curIdx == 0 ? _text.size() - 1 : curIdx - 1;
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}
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_redrawRequired = false;
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g_engine->_screen->addDirtyRect(consoleArea);
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}
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void Console::drawStringAt(const int x, const int y, const Common::U32String &text) const {
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_font->drawString(g_engine->_screen, text, x, y, consoleArea.width(), 0);
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}
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void Console::addLine(const Common::U32String &line) {
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_text[_startIdx] = line;
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_startIdx = (_startIdx + 1) % _text.size();
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_redrawRequired = true;
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}
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} // End of namespace Darkseed
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