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engines/cryomni3d/versailles/music.cpp
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280
engines/cryomni3d/versailles/music.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/wave.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "cryomni3d/versailles/engine.h"
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namespace CryOmni3D {
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namespace Versailles {
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const char *CryOmni3DEngine_Versailles::kMusicFiles[8][8] = {
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{ "1amb", }, // Level 1
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{ "2amb", "2amb2", "2amb1" }, // Level 2
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{ "3amb", "3amb1", "3amb2" }, // Level 3
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{ "4amb", "4amb1" }, // Level 4
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{ "5amb1", "5amb2" }, // Level 5
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{ "6amb1", "6amb2", "6amb3", "6amb4" }, // Level 6
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{ "7amb", }, // Level 7
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{ "3amb", "3amb1", "3amb2", "2amb", "2amb1", "2amb2", "4amb" }, // Level 8
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};
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void CryOmni3DEngine_Versailles::musicUpdate() {
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if (!_isPlaying || _currentLevel <= 0 ||
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_mixer->isSoundTypeMuted(Audio::Mixer::kMusicSoundType) ||
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_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) == 0) {
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// No music in all of these cases
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musicStop();
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return;
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}
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uint musicId = getMusicId(_currentLevel, _currentPlaceId);
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const char *musicBName = kMusicFiles[_currentLevel - 1][musicId];
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assert(musicBName != nullptr);
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// Ensure sound is playing in all cases
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musicResume();
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if (musicBName == _musicCurrentFile) {
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// Same file, nothing more to do
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return;
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}
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// New file, stop the old one first
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musicStop();
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Common::Path musicPath(getFilePath(kFileTypeMusic, musicBName));
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Common::File *musicFile = new Common::File();
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if (!musicFile->open(musicPath)) {
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warning("Failed to open music file %s/%s", musicBName, musicPath.toString(Common::Path::kNativeSeparator).c_str());
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delete musicFile;
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return;
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}
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Audio::SeekableAudioStream *musicDecoder = Audio::makeWAVStream(musicFile, DisposeAfterUse::YES);
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// We lost ownership of the musicFile just set it to nullptr and don't use it
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musicFile = nullptr;
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if (!musicDecoder) {
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warning("Failed to decode music file %s/%s", musicBName, musicPath.toString(Common::Path::kNativeSeparator).c_str());
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return;
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}
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Audio::AudioStream *loopStream = Audio::makeLoopingAudioStream(musicDecoder, 0);
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// We lost ownership of musicDecoder just set it to nullptr and don't use it
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musicDecoder = nullptr;
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, loopStream);
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_musicCurrentFile = musicBName;
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}
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void CryOmni3DEngine_Versailles::musicPause() {
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_mixer->pauseHandle(_musicHandle, true);
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}
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void CryOmni3DEngine_Versailles::musicResume() {
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_mixer->pauseHandle(_musicHandle, false);
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}
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void CryOmni3DEngine_Versailles::musicStop() {
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// Fade the music first
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if (_mixer->isSoundHandleActive(_musicHandle)) {
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// We recreate the real channel volume to decrease this one 2 by 2
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int musicVol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
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byte channelVol = _mixer->getChannelVolume(_musicHandle);
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int realVolume = (musicVol * channelVol) / Audio::Mixer::kMaxChannelVolume;
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bool skip = false;
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while (realVolume > 0 && !skip) {
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realVolume -= 2;
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channelVol = CLIP((realVolume * Audio::Mixer::kMaxChannelVolume) / musicVol, 0, 255);
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_mixer->setChannelVolume(_musicHandle, channelVol);
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if (pollEvents() && checkKeysPressed(1, Common::KEYCODE_SPACE)) {
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skip = true;
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}
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g_system->delayMillis(10);
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}
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}
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_mixer->stopHandle(_musicHandle);
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_musicCurrentFile = nullptr;
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}
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void CryOmni3DEngine_Versailles::musicSetQuiet(bool quiet) {
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float newFactor = quiet ? 3.5f : 1.f;
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if (newFactor != _musicVolumeFactor) {
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_musicVolumeFactor = newFactor;
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syncSoundSettings();
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}
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}
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bool CryOmni3DEngine_Versailles::musicWouldChange(uint level, uint placeId) const {
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uint musicId = getMusicId(level, placeId);
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const char *musicFile = kMusicFiles[_currentLevel - 1][musicId];
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return musicFile != _musicCurrentFile;
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}
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uint CryOmni3DEngine_Versailles::getMusicId(uint level,
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uint placeId) const {
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// No need of place state
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switch (level) {
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case 1:
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// Only one music
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return 0;
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case 2:
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switch (placeId) {
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case 4:
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return 1;
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case 10:
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case 11:
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case 13:
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return 2;
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default:
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return 0;
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}
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case 3:
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switch (placeId) {
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case 1:
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case 2:
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case 3:
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case 4:
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return 2;
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case 6:
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case 7:
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case 8:
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case 12:
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case 24:
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return 1;
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default:
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return 0;
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}
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case 4:
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switch (placeId) {
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case 1:
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case 2:
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case 3:
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case 4:
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return 1;
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default:
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return 0;
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}
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case 5:
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switch (placeId) {
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case 6:
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case 7:
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case 8:
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case 12:
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case 26:
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case 27:
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case 30:
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case 31:
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return 1;
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default:
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return 0;
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}
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case 6:
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switch (placeId) {
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case 1:
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return 3;
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case 3:
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case 4:
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case 5:
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case 6:
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case 8:
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case 9:
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case 10:
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case 11:
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return 0;
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case 14:
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case 16:
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case 17:
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case 19:
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case 20:
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case 22:
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case 24:
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case 26:
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case 27:
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case 32:
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case 34:
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case 38:
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case 44:
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return 2;
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default:
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return 1;
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}
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case 7:
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return 0;
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case 8:
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switch (placeId) {
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case 1:
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case 2:
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case 3:
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case 4:
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return 2;
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case 6:
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case 7:
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case 8:
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return 1;
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case 9:
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case 10:
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case 11:
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return 0;
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case 12:
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return 1;
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case 13:
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case 14:
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case 15:
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case 16:
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return 0;
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case 24:
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return 1;
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case 33:
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case 34:
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case 35:
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return 5;
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case 36:
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case 37:
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case 38:
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case 39:
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return 3;
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case 40:
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return 4;
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case 42:
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case 43:
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case 44:
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return 6;
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default:
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return 0;
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}
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default:
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error("Invalid level %d when choosing music", level);
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}
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}
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} // End of namespace Versailles
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} // End of namespace CryOmni3D
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