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engines/cryomni3d/sprites.h
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103
engines/cryomni3d/sprites.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRYOMNI3D_SPRITES_H
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#define CRYOMNI3D_SPRITES_H
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#include "common/array.h"
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#include "common/str.h"
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#include "graphics/cursor.h"
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namespace Common {
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class ReadStream;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace CryOmni3D {
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class Sprites {
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public:
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Sprites();
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virtual ~Sprites();
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void loadSprites(Common::ReadStream &spr_fl);
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void setupMapTable(const uint *table, uint size);
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void setSpriteHotspot(uint spriteId, uint x, uint y);
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void replaceSprite(uint oldSpriteId, uint newSpriteId);
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uint getSpritesCount() const;
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void replaceSpriteColor(uint spriteId, byte currentColor, byte newColor);
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const Graphics::Surface &getSurface(uint spriteId) const;
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const Graphics::Cursor &getCursor(uint spriteId) const;
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uint revMapSpriteId(uint id) const;
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uint calculateSpriteId(uint baseId, uint offset) const;
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byte getKeyColor(uint spriteId) const { return 0; }
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private:
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class CryoCursor : public Graphics::Cursor {
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public:
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uint16 getWidth() const override { return _width; }
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uint16 getHeight() const override { return _height; }
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uint16 getHotspotX() const override { return _offX; }
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uint16 getHotspotY() const override { return _offY; }
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byte getKeyColor() const override { return 0; }
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const byte *getSurface() const override { return _data; }
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const byte *getPalette() const override { return nullptr; }
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byte getPaletteStartIndex() const override { return 0; }
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uint16 getPaletteCount() const override { return 0; }
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uint setup(uint16 width, uint16 height);
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uint16 _width;
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uint16 _height;
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int16 _offX;
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int16 _offY;
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uint _constantId;
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byte *_data;
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uint refCnt;
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CryoCursor();
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~CryoCursor() override;
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};
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// Pointer to avoid to mutate Sprites when asking for a cursor
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Graphics::Surface *_surface;
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Common::Array<CryoCursor *> _cursors;
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Common::Array<uint> *_map;
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};
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} // End of namespace CryOmni3D
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#endif
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