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engines/cryomni3d/objects.h
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103
engines/cryomni3d/objects.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRYOMNI3D_OBJECTS_H
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#define CRYOMNI3D_OBJECTS_H
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#include "common/array.h"
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#include "common/func.h"
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#include "common/str.h"
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#include "cryomni3d/sprites.h"
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namespace CryOmni3D {
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class Object {
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public:
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typedef Common::Functor0<void> *ViewCallback;
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Object() : _valid(false), _idCA(uint(-1)), _idCl(uint(-1)), _idSA(uint(-1)), _idSl(uint(-1)),
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_idOBJ(uint(-1)),
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_viewCallback(nullptr) {}
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Object(const Sprites &sprites, uint id_CA, uint id_OBJ) : _idCA(id_CA),
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_idCl(sprites.calculateSpriteId(id_CA, 1)), _idSA(sprites.calculateSpriteId(id_CA, 2)),
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_idSl(sprites.calculateSpriteId(id_CA, 3)),
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_valid(true), _idOBJ(id_OBJ), _viewCallback(nullptr) {}
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~Object() { delete _viewCallback; }
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uint valid() const { return _valid; }
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uint idCA() const { return _idCA; }
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uint idCl() const { return _idCl; }
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uint idSA() const { return _idSA; }
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uint idSl() const { return _idSl; }
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uint idOBJ() const { return _idOBJ; }
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ViewCallback viewCallback() const { return _viewCallback; }
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// Takes ownership of the pointer
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void setViewCallback(ViewCallback callback) { _viewCallback = callback; }
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void rename(uint newIdOBJ) { _idOBJ = newIdOBJ; }
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private:
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uint _idOBJ;
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uint _idCA;
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uint _idCl;
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uint _idSA;
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uint _idSl;
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bool _valid;
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ViewCallback _viewCallback;
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};
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class Objects : public Common::Array<Object> {
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public:
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Object *findObjectByNameID(uint nameID);
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Object *findObjectByIconID(uint iconID);
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private:
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};
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class Inventory : public Common::Array<Object *> {
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public:
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Inventory() : _selectedObject(nullptr), _changeCallback(nullptr) { }
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~Inventory() { delete _changeCallback; }
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void init(uint count, Common::Functor1<uint, void> *changeCallback) { _changeCallback = changeCallback; resize(count); }
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void clear();
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void add(Object *);
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void remove(uint position);
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void removeByNameID(uint nameID);
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void removeByIconID(uint iconID);
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bool inInventoryByNameID(uint nameID) const;
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bool inInventoryByIconID(uint iconID) const;
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Object *selectedObject() const { return _selectedObject; }
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void setSelectedObject(Object *obj) { _selectedObject = obj; }
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void deselectObject() { _selectedObject = nullptr; }
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private:
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Object *_selectedObject;
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Common::Functor1<uint, void> *_changeCallback;
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};
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} // End of namespace CryOmni3D
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#endif
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