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107
engines/cryomni3d/objects.cpp
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107
engines/cryomni3d/objects.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "cryomni3d/objects.h"
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namespace CryOmni3D {
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Object *Objects::findObjectByNameID(uint nameID) {
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for (iterator it = begin(); it != end(); it++) {
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if (it->valid() && it->idOBJ() == nameID) {
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return it;
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}
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}
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error("nameID not found %u", nameID);
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}
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Object *Objects::findObjectByIconID(uint iconID) {
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for (iterator it = begin(); it != end(); it++) {
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if (it->valid() && it->idCA() == iconID) {
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return it;
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}
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}
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error("iconID not found %u", iconID);
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}
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void Inventory::clear() {
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for (iterator it = begin(); it != end(); it++) {
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*it = nullptr;
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}
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}
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void Inventory::add(Object *obj) {
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for (iterator it = begin(); it != end(); it++) {
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if (*it == nullptr) {
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*it = obj;
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(*_changeCallback)(it - begin());
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return;
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}
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}
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error("No more room in inventory");
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}
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void Inventory::remove(uint position) {
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(*this)[position] = nullptr;
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(*_changeCallback)(uint(-1));
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}
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void Inventory::removeByIconID(uint iconID) {
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for (iterator it = begin(); it != end(); it++) {
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if ((*it) && (*it)->idCA() == iconID) {
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deselectObject();
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remove(it - begin());
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return;
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}
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}
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// Don't bail out
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}
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void Inventory::removeByNameID(uint nameID) {
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for (iterator it = begin(); it != end(); it++) {
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if ((*it) && (*it)->idOBJ() == nameID) {
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deselectObject();
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remove(it - begin());
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return;
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}
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}
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// Don't bail out
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}
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bool Inventory::inInventoryByIconID(uint iconID) const {
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for (const_iterator it = begin(); it != end(); it++) {
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if ((*it) && (*it)->idCA() == iconID) {
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return true;
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}
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}
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return false;
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}
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bool Inventory::inInventoryByNameID(uint nameID) const {
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for (const_iterator it = begin(); it != end(); it++) {
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if ((*it) && (*it)->idOBJ() == nameID) {
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return true;
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}
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}
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return false;
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}
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} // End of namespace CryOmni3D
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