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engines/cryomni3d/mouse_boxes.h
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72
engines/cryomni3d/mouse_boxes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRYOMNI3D_MOUSE_BOXES_H
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#define CRYOMNI3D_MOUSE_BOXES_H
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#include "common/array.h"
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#include "common/str.h"
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namespace Common {
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struct Point;
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struct Rect;
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}
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namespace CryOmni3D {
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class FontManager;
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class MouseBoxes {
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public:
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MouseBoxes(uint size);
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virtual ~MouseBoxes();
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void reset();
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void setupBox(int box_id, int left, int top, int right, int bottom,
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const Common::String *text = nullptr);
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void setupBox(int box_id, int left, int top, int right, int bottom, const char *text);
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Common::Rect getBoxRect(int box_id) const;
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Common::Point getBoxOrigin(int box_id) const;
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bool hitTest(int box_id, const Common::Point &pt);
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void display(int box_id, const FontManager &font_manager);
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private:
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struct MouseBox {
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MouseBox() : left(-1), top(-1), right(-1), bottom(-1), string(nullptr), isChar(false) {}
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int left;
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int top;
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int right;
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int bottom;
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// Can be nullptr
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bool isChar;
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union {
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const Common::String *string;
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const char *charp;
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};
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};
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Common::Array<MouseBox> _boxes;
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};
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} // End of namespace CryOmni3D
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#endif
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