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engines/cryomni3d/mouse_boxes.cpp
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94
engines/cryomni3d/mouse_boxes.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "cryomni3d/mouse_boxes.h"
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#include "common/rect.h"
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#include "cryomni3d/font_manager.h"
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namespace CryOmni3D {
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MouseBoxes::MouseBoxes(uint size) {
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_boxes.resize(size);
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}
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MouseBoxes::~MouseBoxes() {
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}
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void MouseBoxes::reset() {
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uint sz = _boxes.size();
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_boxes.clear();
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_boxes.resize(sz);
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}
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void MouseBoxes::setupBox(int box_id, int left, int top, int right, int bottom,
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const Common::String *text) {
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MouseBox &box = _boxes[box_id];
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box.left = left;
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box.top = top;
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box.right = right;
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box.bottom = bottom;
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box.isChar = false;
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box.string = text;
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}
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void MouseBoxes::setupBox(int box_id, int left, int top, int right, int bottom, const char *text) {
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MouseBox &box = _boxes[box_id];
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box.left = left;
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box.top = top;
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box.right = right;
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box.bottom = bottom;
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box.isChar = true;
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box.charp = text;
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}
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Common::Rect MouseBoxes::getBoxRect(int box_id) const {
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const MouseBox &box = _boxes[box_id];
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return Common::Rect(box.left, box.top, box.right, box.bottom);
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}
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Common::Point MouseBoxes::getBoxOrigin(int box_id) const {
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const MouseBox &box = _boxes[box_id];
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return Common::Point(box.left, box.top);
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}
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bool MouseBoxes::hitTest(int box_id, const Common::Point &pt) {
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const MouseBox &box = _boxes[box_id];
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return (box.left != -1) &&
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(pt.x > box.left && pt.x < box.right &&
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pt.y > box.top && pt.y < box.bottom);
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}
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void MouseBoxes::display(int box_id, const FontManager &font_manager) {
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const MouseBox &box = _boxes[box_id];
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if (box.string) {
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if (box.isChar) {
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font_manager.displayStr(box.left, box.top, box.charp);
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} else {
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font_manager.displayStr(box.left, box.top, *box.string);
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}
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}
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}
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}
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