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engines/cryomni3d/metaengine.cpp
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159
engines/cryomni3d/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "cryomni3d/cryomni3d.h"
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#ifdef ENABLE_VERSAILLES
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#include "cryomni3d/versailles/engine.h"
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#endif
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#include "cryomni3d/detection.h"
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namespace CryOmni3D {
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const char *CryOmni3DEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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uint32 CryOmni3DEngine::getFeatures() const {
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return _gameDescription->features;
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}
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Common::Platform CryOmni3DEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint8 CryOmni3DEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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Common::Language CryOmni3DEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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bool CryOmni3DEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher)
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|| (f == kSupportsSubtitleOptions);
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}
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class CryOmni3DMetaEngine : public AdvancedMetaEngine<CryOmni3DGameDescription> {
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public:
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const char *getName() const override {
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return "cryomni3d";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const CryOmni3DGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override { return 999; }
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bool removeSaveState(const char *target, int slot) const override;
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Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
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if (!target)
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target = getName();
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if (saveGameIdx == kSavegameFilePattern)
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return Common::String::format("%s.####", target);
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else
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return Common::String::format("%s.%04d", target, saveGameIdx + 1);
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}
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};
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bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves)
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|| (f == kSupportsLoadingDuringStartup)
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|| (f == kSupportsDeleteSave);
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}
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SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const {
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// Replicate constant here to shorten lines
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static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen;
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SaveStateList saveList;
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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char saveName[kSaveDescriptionLen + 1];
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saveName[kSaveDescriptionLen] = '\0';
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Common::StringArray filenames = saveMan->listSavefiles(getSavegameFilePattern(target));
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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int slotNum;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end();
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++file) {
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// Obtain the last 4 digits of the filename, since they correspond to the save slot
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slotNum = atoi(file->c_str() + file->size() - 4);
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if (slotNum >= 1 && slotNum <= 99) {
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Common::InSaveFile *in = saveMan->openForLoading(*file);
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if (in) {
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if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) {
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saveList.push_back(SaveStateDescriptor(this, slotNum - 1, saveName));
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}
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delete in;
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}
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}
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}
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return saveList;
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}
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bool CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const {
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return g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
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}
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Common::Error CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine,
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const CryOmni3DGameDescription *gd) const {
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switch (gd->gameType) {
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case GType_VERSAILLES:
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#ifdef ENABLE_VERSAILLES
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*engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd);
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return Common::kNoError;
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#else
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return Common::Error(Common::kUnsupportedGameidError, _s("Versailles 1685 support is not compiled in"));
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#endif
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case GType_HNM_PLAYER:
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*engine = new CryOmni3DEngine_HNMPlayer(syst, gd);
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return Common::kNoError;
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default:
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return Common::kUnsupportedGameidError;
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}
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}
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} // End of namespace CryOmni3D
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#if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D)
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REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine);
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#endif
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