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engines/cryomni3d/detection.h
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engines/cryomni3d/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRYOMNI3D_DETECTION_H
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#define CRYOMNI3D_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace CryOmni3D {
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enum CryOmni3DGameType {
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GType_VERSAILLES,
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GType_HNM_PLAYER
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};
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enum CryOmni3DGameFeatures {
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GF_VERSAILLES_FONTS_MASK = (3 << 0), // Fonts flag mask
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GF_VERSAILLES_FONTS_NUMERIC = (0 << 0), // Fonts are font01.crf, ...
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GF_VERSAILLES_FONTS_SET_A = (1 << 0), // Fonts are for French Macintosh (development version)
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GF_VERSAILLES_FONTS_SET_B = (2 << 0), // Standard set (Helvet12 is used for debugging docs)
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GF_VERSAILLES_FONTS_SET_C = (3 << 0), // Fonts for Italian version (Helvet12 is used for docs texts)
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GF_VERSAILLES_AUDIOPADDING_NO = (0 << 2), // Audio files have underscore padding before extension
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GF_VERSAILLES_AUDIOPADDING_YES = (1 << 2), // Audio files have underscore padding before extension
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GF_VERSAILLES_LINK_STANDARD = (0 << 3), // Links file is lien_doc.txt
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GF_VERSAILLES_LINK_LOCALIZED = (1 << 3) // Links file is taken from cryomni3d.dat
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};
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struct CryOmni3DGameDescription {
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription desc;
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uint8 gameType;
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uint32 features;
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};
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} // End of namespace CryOmni3D
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#endif // CRYOMNI3D_DETECTION_H
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