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161
engines/cryomni3d/datstream.cpp
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161
engines/cryomni3d/datstream.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "cryomni3d/datstream.h"
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namespace CryOmni3D {
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DATSeekableStream *DATSeekableStream::getGame(Common::SeekableReadStream *stream,
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uint32 gameId, uint16 version, Common::Language lang, Common::Platform platform) {
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if (stream == nullptr) {
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return nullptr;
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}
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// Go to start of file
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stream->seek(0, SEEK_SET);
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// ALl of this should match devtools/create_cryomni3d_dat
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// Check header
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byte header[8];
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memset(header, 0, sizeof(header));
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stream->read(header, sizeof(header));
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if (memcmp(header, "CY3DDATA", sizeof(header))) {
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return nullptr;
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}
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// Check version
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uint16 fileVersion = stream->readUint16LE();
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if (fileVersion != kFileVersion) {
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return nullptr;
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}
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uint16 langTranslated = translateLanguage(lang);
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uint32 platformTranslated = translatePlatform(platform);
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uint16 games = stream->readUint16LE();
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// Padding to align to 16 bytes boundary
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(void)stream->readUint32LE();
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for (uint16 game = 0; game < games; game++) {
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// Keep tag readable
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uint32 readGameId = stream->readUint32BE();
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uint16 readVersion = stream->readUint16LE();
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// Keep tag readable
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uint16 readLang = stream->readUint16BE();
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uint32 readPlatforms = stream->readUint32LE();
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uint32 offset = stream->readUint32LE();
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uint32 size = stream->readUint32LE();
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if (gameId != readGameId) {
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continue;
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}
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if (version != readVersion) {
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continue;
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}
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if (langTranslated != readLang) {
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continue;
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}
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if (!(platformTranslated & readPlatforms)) {
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continue;
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}
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// If we are there, we got a match
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return new DATSeekableStream(stream, offset, offset + size);
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}
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// No match
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return nullptr;
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}
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Common::String DATSeekableStream::readString16() {
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char *buf;
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uint16 len;
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len = readUint16LE();
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buf = (char *)malloc(len);
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read(buf, len);
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Common::String s(buf, len);
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free(buf);
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return s;
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}
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void DATSeekableStream::readString16Array16(Common::StringArray &array) {
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uint16 items;
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uint16 i;
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items = readUint16LE();
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array.reserve(items);
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for (i = 0; i < items; i++) {
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array.push_back(readString16());
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}
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}
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uint16 DATSeekableStream::translateLanguage(Common::Language lang) {
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switch (lang) {
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case Common::DE_DEU:
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return MKTAG16('d', 'e');
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case Common::EN_ANY:
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return MKTAG16('e', 'n');
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case Common::ES_ESP:
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return MKTAG16('e', 's');
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case Common::FR_FRA:
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return MKTAG16('f', 'r');
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case Common::IT_ITA:
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return MKTAG16('i', 't');
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case Common::JA_JPN:
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return MKTAG16('j', 'a');
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case Common::KO_KOR:
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return MKTAG16('k', 'o');
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case Common::PT_BRA:
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return MKTAG16('b', 'r');
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case Common::ZH_TWN:
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return MKTAG16('z', 't');
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default:
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// Invalid language
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return 0;
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}
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}
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uint32 DATSeekableStream::translatePlatform(Common::Platform platform) {
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switch (platform) {
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case Common::kPlatformWindows:
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return 0x1;
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case Common::kPlatformDOS:
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return 0x2;
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case Common::kPlatformMacintosh:
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return 0x4;
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case Common::kPlatformPSX:
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return 0x8;
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case Common::kPlatformSegaCD:
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return 0x10;
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default:
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// Invalid platform
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return 0;
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}
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}
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} // End of namespace CryOmni3D
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