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engines/cryomni3d/cryomni3d.h
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196
engines/cryomni3d/cryomni3d.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRYOMNI3D_CRYOMNI3D_H
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#define CRYOMNI3D_CRYOMNI3D_H
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#include "audio/mixer.h"
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#include "common/array.h"
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#include "common/keyboard.h"
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#include "common/queue.h"
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#include "common/rect.h"
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#include "common/scummsys.h"
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#include "engines/engine.h"
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#include "graphics/cursorman.h"
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#include "cryomni3d/font_manager.h"
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#include "cryomni3d/objects.h"
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#include "cryomni3d/sprites.h"
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#include "cryomni3d/detection.h"
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class OSystem;
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namespace Common {
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struct Point;
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class SeekableReadStream;
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}
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namespace Image {
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class ImageDecoder;
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}
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/**
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* This is the namespace of the Cryo Omni3D engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Versailles
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* - ...
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*/
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namespace CryOmni3D {
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class DATSeekableStream;
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// Engine Debug Flags
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enum {
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kDebugFile = 1,
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kDebugVariable,
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kDebugSaveLoad,
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};
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enum DragStatus {
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kDragStatus_NoDrag = 0,
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kDragStatus_Pressed,
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kDragStatus_Finished,
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kDragStatus_Dragging
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};
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class CryOmni3DEngine : public ::Engine {
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protected:
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Common::Error run() override;
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public:
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CryOmni3DEngine(OSystem *syst, const CryOmni3DGameDescription *gamedesc);
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~CryOmni3DEngine() override;
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// Detection related functions
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const CryOmni3DGameDescription *_gameDescription;
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const char *getGameId() const;
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uint32 getFeatures() const;
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uint16 getVersion() const;
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Common::Platform getPlatform() const;
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uint8 getGameType() const;
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Common::Language getLanguage() const;
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bool hasFeature(EngineFeature f) const override;
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override { return _canLoadSave; }
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override { return _canLoadSave; }
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void setCanLoadSave(bool canLoadSave) { _canLoadSave = canLoadSave; }
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static const uint kSaveDescriptionLen = 20;
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private:
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void pauseEngineIntern(bool) override;
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public:
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Image::ImageDecoder *loadHLZ(const Common::Path &filepath);
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void fillSurface(byte color);
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/* We use CursorMan because it avoids problems with cursors in GMM */
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void setCursor(const Graphics::Cursor &cursor) const;
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void setCursor(uint cursorId) const;
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bool showMouse(bool visible) { return CursorMan.showMouse(visible); }
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typedef void (CryOmni3DEngine::*HNMCallback)(uint frameNum);
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void playHNM(const Common::Path &filepath,
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Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType,
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HNMCallback beforeDraw = nullptr, HNMCallback afterDraw = nullptr);
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bool displayHLZ(const Common::Path &filepath, uint32 timeout = uint(-1));
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bool pollEvents();
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Common::Point getMousePos();
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void setMousePos(const Common::Point &point);
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uint getCurrentMouseButton() { return _lastMouseButton; }
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Common::KeyState getNextKey();
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bool checkKeysPressed();
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bool checkKeysPressed(uint numKeys, ...);
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void clearKeys() { _keysPressed.clear(); }
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void waitMouseRelease();
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void setAutoRepeatClick(uint millis);
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DragStatus getDragStatus() { return _dragStatus; }
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virtual bool displayToolbar(const Graphics::Surface *original) = 0;
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virtual bool hasPlaceDocumentation() = 0;
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virtual bool displayPlaceDocumentation() = 0;
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virtual uint displayOptions() = 0;
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virtual bool shouldAbort() { return g_engine->shouldQuit(); }
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virtual void makeTranslucent(Graphics::Surface &dst, const Graphics::Surface &src) const = 0;
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virtual void setupPalette(const byte *colors, uint start, uint num) = 0;
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protected:
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DATSeekableStream *getStaticData(uint32 gameId, uint16 version) const;
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void copySubPalette(byte *dst, const byte *src, uint start, uint num);
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void setPalette(const byte *colors, uint start, uint num);
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void lockPalette(uint startRW, uint endRW) { _lockPaletteStartRW = startRW; _lockPaletteEndRW = endRW; }
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void unlockPalette() { _lockPaletteStartRW = 0; _lockPaletteEndRW = 255; }
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void fadeOutPalette();
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void fadeInPalette(const byte *colors);
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void setBlackPalette();
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void setHNMClipping(const Common::Rect &clip) { _hnmClipping = clip; _hnmHasClip = true; }
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void unsetHNMClipping() { _hnmHasClip = false; }
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protected:
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bool _canLoadSave;
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FontManager _fontManager;
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Sprites _sprites;
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Objects _objects;
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Inventory _inventory;
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Common::Queue<Common::KeyState> _keysPressed;
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DragStatus _dragStatus;
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Common::Point _dragStart;
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uint _lastMouseButton;
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uint _autoRepeatNextEvent;
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private:
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uint _lockPaletteStartRW;
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uint _lockPaletteEndRW;
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Common::Rect _hnmClipping;
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bool _hnmHasClip;
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};
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class CryOmni3DEngine_HNMPlayer : public CryOmni3DEngine {
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protected:
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Common::Error run() override;
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public:
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CryOmni3DEngine_HNMPlayer(OSystem *syst, const CryOmni3DGameDescription *gamedesc) : CryOmni3DEngine(syst, gamedesc) {}
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~CryOmni3DEngine_HNMPlayer() override {}
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bool displayToolbar(const Graphics::Surface *original) override { return false; }
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bool hasPlaceDocumentation() override { return false; }
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bool displayPlaceDocumentation() override { return false; }
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uint displayOptions() override { return 0; }
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void makeTranslucent(Graphics::Surface &dst, const Graphics::Surface &src) const override {}
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void setupPalette(const byte *colors, uint start, uint num) override {}
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};
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} // End of namespace CryOmni3D
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#endif
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