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engines/cryo/metaengine.cpp
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61
engines/cryo/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "cryo/cryo.h"
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namespace Cryo {
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const char *CryoEngine::getGameId() const { return _gameDescription->gameId; }
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bool CryoEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; }
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Common::Platform CryoEngine::getPlatform() const { return _gameDescription->platform; }
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} // End of namespace Cryo
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class CryoMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "cryo";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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bool CryoMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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Common::Error CryoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Cryo::CryoEngine(syst, desc);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CRYO)
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REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
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#endif
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