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engines/cryo/debugger.cpp
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62
engines/cryo/debugger.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "cryo/debugger.h"
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#include "cryo/cryo.h"
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namespace Cryo {
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Debugger::Debugger(CryoEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("showHotspots", WRAP_METHOD(Debugger, Cmd_ShowHotspots));
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registerCmd("fullInventory", WRAP_METHOD(Debugger, Cmd_FullInventory));
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}
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/**
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* This command enables/disables hotspot display
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*/
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bool Debugger::Cmd_ShowHotspots(int argc, const char **argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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return true;
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}
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_vm->_showHotspots ^= 1;
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return false;
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}
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bool Debugger::Cmd_FullInventory(int argc, const char **argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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return true;
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}
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for (int i = 0; i < MAX_OBJECTS; i++) {
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object_t *object = _vm->_game->getObjectPtr(i);
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object->_flags |= ObjectFlags::ofFlag1;
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object->_count++;
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}
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_vm->_game->showObjects();
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return false;
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}
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} // End of namespace Cryo
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