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247
engines/cruise/perso.cpp
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247
engines/cruise/perso.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "cruise/cruise.h"
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#include "cruise/cruise_main.h"
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#include "common/util.h"
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namespace Cruise {
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persoStruct *persoTable[NUM_PERSONS];
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int16 numPoly;
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void freePerso(int persoIdx) {
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if (persoTable[persoIdx]) {
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MemFree(persoTable[persoIdx]);
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persoTable[persoIdx] = nullptr;
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}
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}
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void freeCTP() {
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for (unsigned long int i = 0; i < NUM_PERSONS; i++) {
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freePerso(i);
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}
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if (_vm->_polyStruct) {
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_vm->_polyStructNorm.clear();
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_vm->_polyStructExp.clear();
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_vm->_polyStruct = nullptr;
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}
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ctpVar17 = nullptr;
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_vm->_polyStruct = nullptr;
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currentCtpName[0] = '\0';
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}
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int pathVar0;
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unsigned int inc_jo;
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int direction(int x1, int y1, int x2, int y2, int inc_jo1, int inc_jo2) {
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int h, v, h1, v1;
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h1 = x1 - x2;
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h = ABS(h1);
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v1 = y1 - y2;
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v = ABS(v1);
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if (v > h) {
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if (h > 30)
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inc_jo = inc_jo1 - inc_jo2;
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else
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inc_jo = inc_jo2;
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if (v1 < 0)
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return (2);
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else
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return (0);
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} else {
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inc_jo = inc_jo1;
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if (h1 < 0)
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return (1);
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else
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return (3);
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}
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}
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int cor_droite(int x1, int y1, int x2, int y2, point* outputTable) {
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int numOutput = 0;
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int dx;
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int dy;
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int mD0;
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int mD1;
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int mA0;
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int mA1;
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int bp;
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int cx;
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int si;
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int ax;
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int bx;
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outputTable[numOutput].x = x1;
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outputTable[numOutput].y = y1;
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numOutput++;
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dx = x2 - x1;
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dy = y2 - y1;
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mD0 = mD1 = 1;
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if (dx < 0) {
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dx = -dx;
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mD0 = -1;
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}
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if (dy < 0) {
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dy = -dy;
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mD1 = -1;
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}
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if (dx < dy) {
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mA0 = 0;
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bp = dx;
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cx = dy;
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mA1 = mD1;
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} else {
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mA1 = 0;
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bp = dy;
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cx = dx;
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mA0 = mD0;
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}
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bp = bp * 2;
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dx = bp - cx;
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si = dx - cx;
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ax = x1;
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bx = y1;
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while (--cx) {
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if (dx > 0) {
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ax += mD0;
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bx += mD1;
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dx += si;
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} else {
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ax += mA0;
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bx += mA1;
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dx += bp;
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}
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outputTable[numOutput].x = ax;
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outputTable[numOutput].y = bx;
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numOutput++;
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}
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flag_obstacle = 0;
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return numOutput;
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}
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void processActorWalk(MovementEntry &resx_y, int16 *inc_droite, int16 *inc_droite0,
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int16 *inc_chemin, point* cor_joueur,
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int16 solution0[NUM_NODES + 3][2], int16 *inc_jo1, int16 *inc_jo2,
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int16 *dir_perso, int16 *inc_jo0, int16 num) {
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int u = 0;
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inc_jo = *inc_jo0;
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int i = *inc_chemin;
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if (!*inc_droite) {
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int x1 = solution0[i][0];
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int y1 = solution0[i][1];
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i++;
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if (solution0[i][0] != -1) {
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do {
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if (solution0[i][0] != -2) {
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int x2 = solution0[i][0];
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int y2 = solution0[i][1];
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if ((x1 == x2) && (y1 == y2)) {
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resx_y.x = -1;
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resx_y.y = -1;
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freePerso(num);
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return;
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}
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*inc_droite0 = cor_droite(x1, y1, x2, y2, cor_joueur);
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*dir_perso = resx_y.direction = direction(x1, y1, x2, y2, *inc_jo1, *inc_jo2);
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*inc_jo0 = inc_jo;
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u = 1;
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} else
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i++;
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} while (solution0[i][0] != -1 && !u);
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}
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if (!u) {
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resx_y.x = -1;
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resx_y.y = -1;
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freePerso(num);
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return;
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}
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*inc_chemin = i;
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}
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resx_y.x = cor_joueur[*inc_droite].x;
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resx_y.y = cor_joueur[*inc_droite].y;
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resx_y.direction = *dir_perso;
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resx_y.zoom = computeZoom(resx_y.y);
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getPixel(resx_y.x, resx_y.y);
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resx_y.poly = numPoly;
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u = subOp23(resx_y.zoom, inc_jo);
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if (!u)
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u = 1;
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*inc_droite += u;
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if ((*inc_droite) >= (*inc_droite0)) {
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*inc_droite = 0;
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resx_y.x = solution0[*inc_chemin][0];
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resx_y.y = solution0[*inc_chemin][1];
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}
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}
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void affiche_chemin(int16 persoIdx, MovementEntry &data) {
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persoStruct *pPerso = persoTable[persoIdx];
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assert(pPerso);
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processActorWalk(data, &pPerso->inc_droite, &pPerso->inc_droite0,
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&pPerso->inc_chemin, pPerso->coordinates, pPerso->solution,
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&pPerso->inc_jo1, &pPerso->inc_jo2, &pPerso->dir_perso,
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&pPerso->inc_jo0, persoIdx);
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}
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} // End of namespace Cruise
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