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engines/cruise/metaengine.cpp
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246
engines/cruise/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "cruise/cruise.h"
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#include "cruise/saveload.h"
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#include "cruise/detection.h"
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namespace Cruise {
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#ifdef USE_TTS
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_TTS,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read text in the game (if TTS is available)"),
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"tts_enabled",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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#endif
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const char *CruiseEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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Common::Language CruiseEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform CruiseEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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} // End of namespace Cruise
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class CruiseMetaEngine : public AdvancedMetaEngine<Cruise::CRUISEGameDescription> {
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public:
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const char *getName() const override {
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return "cruise";
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}
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#ifdef USE_TTS
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Cruise::optionsList;
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}
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#endif
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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SaveStateList listSaves(const char *target) const override;
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bool removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const Cruise::CRUISEGameDescription *desc) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool CruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSupportsLoadingDuringStartup);
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}
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SaveStateList CruiseMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern("cruise.s##");
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (const auto &filename : filenames) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(filename.c_str() + filename.size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(filename);
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if (in) {
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Cruise::CruiseSavegameHeader header;
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if (Cruise::readSavegameHeader(in, header))
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saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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bool CruiseMetaEngine::removeSaveState(const char *target, int slot) const {
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return g_system->getSavefileManager()->removeSavefile(Cruise::CruiseEngine::getSavegameFile(slot));
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}
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SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
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Cruise::CruiseEngine::getSavegameFile(slot));
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if (f) {
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Cruise::CruiseSavegameHeader header;
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if (!Cruise::readSavegameHeader(f, header, false)) {
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delete f;
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return SaveStateDescriptor();
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}
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(this, slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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return SaveStateDescriptor();
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}
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Common::Error CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Cruise::CRUISEGameDescription *desc) const {
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*engine = new Cruise::CruiseEngine(syst,desc);
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return Common::kNoError;
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}
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Common::KeymapArray CruiseMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Cruise;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "cruise-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Left click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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// I18N: Game runs at faster speed
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act = new Action("FASTMODE", _("Fast mode"));
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act->setCustomEngineActionEvent(kActionFastMode);
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act->addDefaultInputMapping("C+f");
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act->addDefaultInputMapping("JOY_CENTER");
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gameKeyMap->addAction(act);
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act = new Action("INVENTORY", _("Inventory"));
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act->setCustomEngineActionEvent(kActionInventory);
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act->addDefaultInputMapping("F9");
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act->addDefaultInputMapping("JOY_X");
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gameKeyMap->addAction(act);
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// I18N: Opens menu with player commands
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act = new Action("PLAYERMENU", _("Player menu"));
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act->setCustomEngineActionEvent(kActionPlayerMenu);
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act->addDefaultInputMapping("F10");
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act->addDefaultInputMapping("JOY_Y");
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gameKeyMap->addAction(act);
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act = new Action("INCGAMESPEED", _("Increase game speed"));
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act->setCustomEngineActionEvent(kActionIncreaseGameSpeed);
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act->addDefaultInputMapping("KP_PLUS");
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act->addDefaultInputMapping("JOY_UP");
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gameKeyMap->addAction(act);
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act = new Action("DECGAMESPEED", _("Decrease game speed"));
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act->setCustomEngineActionEvent(kActionDecreaseGameSpeed);
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act->addDefaultInputMapping("KP_MINUS");
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act->addDefaultInputMapping("JOY_DOWN");
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gameKeyMap->addAction(act);
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act = new Action("PAUSE", _("Pause"));
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act->setCustomEngineActionEvent(kActionPause);
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act->addDefaultInputMapping("p");
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act->addDefaultInputMapping("JOY_RIGHT_STICK");
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gameKeyMap->addAction(act);
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act = new Action("ESC", _("Escape"));
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act->setCustomEngineActionEvent(kActionEscape);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("EXITGAME", _("Quit game"));
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act->setCustomEngineActionEvent(kActionExit);
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act->addDefaultInputMapping("x");
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act->addDefaultInputMapping("JOY_LEFT_STICK");
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gameKeyMap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CRUISE)
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REGISTER_PLUGIN_DYNAMIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
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#endif
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