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engines/cruise/backgroundIncrust.h
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62
engines/cruise/backgroundIncrust.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_BACKGROUNDINCRUST_H
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#define CRUISE_BACKGROUNDINCRUST_H
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namespace Cruise {
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struct backgroundIncrustStruct {
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struct backgroundIncrustStruct *next;
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struct backgroundIncrustStruct *prev;
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uint16 objectIdx;
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int16 type;
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uint16 overlayIdx;
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int16 X;
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int16 Y;
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uint16 frame;
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uint16 scale;
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uint16 backgroundIdx;
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uint16 scriptNumber;
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uint16 scriptOverlayIdx;
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uint8 *ptr;
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int16 saveWidth;
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int16 saveHeight;
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uint16 saveSize;
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int16 savedX;
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int16 savedY;
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char name[13];
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uint16 spriteId;
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};
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extern backgroundIncrustStruct backgroundIncrustHead;
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void resetBackgroundIncrustList(backgroundIncrustStruct * pHead);
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backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx, int16 param2, backgroundIncrustStruct * pHead, int16 scriptNumber, int16 scriptOverlay, int16 backgroundIdx, int16 param4);
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void regenerateBackgroundIncrust(backgroundIncrustStruct * pHead);
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void freeBackgroundIncrustList(backgroundIncrustStruct * pHead);
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void removeBackgroundIncrust(int overlay, int idx, backgroundIncrustStruct * pHead);
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void unmergeBackgroundIncrust(backgroundIncrustStruct * pHead, int ovl, int idx);
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} // End of namespace Cruise
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#endif
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