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engines/cruise/actor.h
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72
engines/cruise/actor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_ACTOR_H
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#define CRUISE_ACTOR_H
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namespace Cruise {
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enum animPhase {
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ANIM_PHASE_WAIT = 0,
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ANIM_PHASE_STATIC = 1,
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ANIM_PHASE_MOVE = 2,
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ANIM_PHASE_STATIC_END = 3,
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ANIM_PHASE_END = 4
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};
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enum ATP {
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ATP_MOUSE = 0,
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ATP_TRACK = 1
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};
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struct actorStruct {
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struct actorStruct *next;
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struct actorStruct *prev;
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int16 idx;
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int16 type;
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int16 overlayNumber;
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int16 x_dest;
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int16 y_dest;
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int16 x;
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int16 y;
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int16 startDirection;
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int16 nextDirection;
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int16 endDirection;
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int16 stepX;
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int16 stepY;
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int16 pathId;
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animPhase phase;
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int16 counter;
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int16 poly;
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int16 flag;
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int16 start;
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int16 freeze;
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};
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bool isAnimFinished(int overlayIdx, int idx, actorStruct *pStartEntry, int objType);
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actorStruct *findActor(actorStruct *pStartEntry, int overlayIdx, int objIdx, int type);
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void processAnimation();
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void getPixel(int x, int y);
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} // End of namespace Cruise
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#endif
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