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engines/crab/ui/journal.h
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124
engines/crab/ui/journal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_JOURNAL_H
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#define CRAB_JOURNAL_H
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#include "crab/ui/ImageData.h"
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#include "crab/ui/questmenu.h"
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#include "crab/ui/StateButton.h"
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namespace Crab {
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#define JE_CUR_NAME "cur"
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#define JE_DONE_NAME "done"
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#define JE_PEOPLE_NAME "people"
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#define JE_LOCATION_NAME "location"
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#define JE_HISTORY_NAME "history"
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namespace pyrodactyl {
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namespace ui {
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// The categories of journal entries
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enum JournalCategory {
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JE_CUR, // Quests in progress
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JE_DONE, // Completed quests
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JE_PEOPLE, // Info about characters
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JE_LOCATION, // Info about locations
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JE_HISTORY, // All the other info
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JE_TOTAL // The total number of categories
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};
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class Journal {
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// The background image data
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ImageData _bg;
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// The menu to select the category to display
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Menu<StateButton> _category;
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// The selected category
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int _select;
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// A group contains the entire journal for a single character
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struct Group {
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// Id of the character who this journal belongs to
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Common::String _id;
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// The set of menus containing all categories of journals
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QuestMenu _menu[JE_TOTAL];
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};
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// This contains journal entries for all characters
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Common::Array<Group> _journal;
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// The reference quest menu, used to copy layouts
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QuestMenu _ref;
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// This button is the "go to map" button, shown if the quest has a corresponding map marker
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Button _bu_map;
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void select(const Common::String &id, const int &choice);
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public:
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// The title of the quest selected by the "show in map" button
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Common::String _markerTitle;
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Journal() {
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_select = 0;
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}
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~Journal() {}
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void load(const Common::Path &filename);
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void draw(const Common::String &id);
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// Return true if "go to map" is selected
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bool handleEvents(const Common::String &id, const Common::Event &event);
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void add(const Common::String &id, const Common::String &category, const Common::String &title, const Common::String &text);
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void move(const Common::String &id, const Common::String &title, const bool &completed);
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void marker(const Common::String &id, const Common::String &title, const bool &val);
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// Open a specific entry in the journal
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void open(const Common::String &id, const JournalCategory &category, const Common::String &title);
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// Prepare a new character's journal
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void init(const Common::String &id);
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void saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root);
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void loadState(rapidxml::xml_node<char> *node);
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_JOURNAL_H
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