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engines/crab/ui/hud.h
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117
engines/crab/ui/hud.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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//=============================================================================
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// Author: Arvind
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// Purpose: The tray where you have inventory, map and journal icons
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//=============================================================================
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#ifndef CRAB_HUD_H
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#define CRAB_HUD_H
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#include "crab/event/GameEventInfo.h"
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#include "crab/level/level_objects.h"
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#include "crab/level/talknotify.h"
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#include "crab/ui/FileMenu.h"
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#include "crab/ui/GameOverMenu.h"
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#include "crab/ui/PauseMenu.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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enum HUDSignal {
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HS_NONE = -1,
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HS_MAP,
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HS_PAUSE,
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HS_CHAR,
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HS_JOURNAL,
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HS_INV
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};
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// The world map, inventory and objective buttons are in the button menu
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class HUD {
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// The background image
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ImageData _bg;
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// The launcher menu for stuff like inventory, character, pause etc
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Menu<StateButton> _menu;
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// The health gem thingy
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// HealthIndicator health;
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// Sprite sheet for animated notify icon
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ImageKey _notifyAnim;
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// Animated notification icon needs a clip sign
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Rect _clip;
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// The amount of time to wait before incrementing clip
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Timer _timer;
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// The original tooltips as provided in the xml
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Common::Array<Common::String> _tooltip;
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public:
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GameOverMenu _gom;
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PauseMenu _pause;
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pyrodactyl::input::HotKey _pausekey;
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Button _back;
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HUD() {
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_pausekey.set(pyrodactyl::input::IG_PAUSE);
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_notifyAnim = 0;
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}
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~HUD() {}
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void internalEvents(bool showMap);
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void playerImg(const StateButtonImage &img) {
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_menu._element[HS_CHAR].img(img);
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}
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void State(const int &val);
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void load(const Common::Path &filename, pyrodactyl::level::TalkNotify &tn, pyrodactyl::level::PlayerDestMarker &pdm);
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HUDSignal handleEvents(pyrodactyl::event::Info &info, const Common::Event &event);
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void draw(pyrodactyl::event::Info &info, const Common::String &id);
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// Set the tooltips for the buttons in the menu
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// The tooltips are of the style <Name> (<Hotkey>), with Name being provided by the xml
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void setTooltip();
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_HUD_H
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