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138
engines/crab/ui/element.cpp
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138
engines/crab/ui/element.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ScreenSettings.h"
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#include "crab/crab.h"
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#include "crab/ui/element.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::image;
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void Element::init(const int &xCord, const int &yCord, const Align &alignX, const Align &alignY,
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const ImageKey img, const int &width, const int &height) {
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x = xCord;
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y = yCord;
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_align.x = alignX;
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_align.y = alignY;
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if (img == 0) {
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w = width;
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h = height;
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} else {
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Image dat = g_engine->_imageManager->getTexture(img);
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w = dat.w();
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h = dat.h();
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}
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}
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void Element::basicload(rapidxml::xml_node<char> *node, const bool &echo) {
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_raw.load(node, echo);
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loadAlign(_align.x, node, echo, "align_x");
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loadAlign(_align.y, node, echo, "align_y");
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}
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void Element::load(rapidxml::xml_node<char> *node, ImageKey img, const bool &echo) {
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basicload(node, echo);
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if (node->first_attribute("w") == nullptr)
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w = g_engine->_imageManager->getTexture(img).w();
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else
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loadNum(w, "w", node);
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if (node->first_attribute("h") == nullptr)
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h = g_engine->_imageManager->getTexture(img).h();
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else
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loadNum(h, "h", node);
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setUI();
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}
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void Element::load(rapidxml::xml_node<char> *node, Rect *parent, const bool &echo) {
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basicload(node, echo);
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loadNum(w, "w", node, false);
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loadNum(h, "h", node, false);
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setUI(parent);
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}
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void Element::setUI(Rect *parent) {
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if (parent == nullptr) {
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switch (_align.x) {
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case ALIGN_CENTER:
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x = g_engine->_screenSettings->_cur.w / 2 - w / 2 + _raw.x;
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break;
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case ALIGN_RIGHT:
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x = g_engine->_screenSettings->_cur.w - w + _raw.x;
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break;
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default:
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x = _raw.x;
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break;
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}
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switch (_align.y) {
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case ALIGN_CENTER:
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y = g_engine->_screenSettings->_cur.h / 2 - h / 2 + _raw.y;
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break;
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case ALIGN_RIGHT:
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y = g_engine->_screenSettings->_cur.h - h + _raw.y;
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break;
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default:
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y = _raw.y;
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break;
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}
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} else {
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switch (_align.x) {
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case ALIGN_CENTER:
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x = parent->x + parent->w / 2 - w / 2 + _raw.x;
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break;
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case ALIGN_RIGHT:
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x = parent->x + parent->w - w + _raw.x;
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break;
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default:
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x = parent->x + _raw.x;
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break;
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}
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switch (_align.y) {
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case ALIGN_CENTER:
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y = parent->y + parent->h / 2 - h / 2 + _raw.y;
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break;
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case ALIGN_RIGHT:
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y = parent->y + parent->h - h + _raw.y;
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break;
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default:
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y = parent->y + _raw.y;
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break;
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}
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}
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}
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} // End of namespace Crab
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