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engines/crab/ui/button.cpp
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203
engines/crab/ui/button.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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//=============================================================================
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// Author: Arvind
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// Purpose: Contains the button functions
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//=============================================================================
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#include "crab/crab.h"
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#include "crab/input/cursor.h"
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#include "crab/ui/button.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::input;
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using namespace pyrodactyl::music;
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using namespace pyrodactyl::text;
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//------------------------------------------------------------------------
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// Purpose: Constructor
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//------------------------------------------------------------------------
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Button::Button() {
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_visible = false;
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_canmove = false;
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_seClick = -1;
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_seHover = -1;
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_hoverPrev = false;
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reset();
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}
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//------------------------------------------------------------------------
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// Purpose: Load a new Button from a file
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//------------------------------------------------------------------------
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void Button::load(rapidxml::xml_node<char> *node, const bool &echo) {
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_img.load(node, echo);
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Element::load(node, _img._normal, echo);
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loadNum(_seClick, "click", node, echo);
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loadNum(_seHover, "hover", node, echo);
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if (nodeValid("hotkey", node, false))
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_hotkey.load(node->first_node("hotkey"));
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_tooltip.load(node->first_node("tooltip"), this);
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_caption.load(node->first_node("caption"), this);
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_visible = true;
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_canmove = false;
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reset();
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}
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//------------------------------------------------------------------------
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// Purpose: Load a new Button
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//------------------------------------------------------------------------
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void Button::init(const Button &ref, const int &xOffset, const int &yOffset) {
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_img = ref._img;
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Element::init(ref, _img._normal, xOffset, yOffset);
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_seClick = ref._seClick;
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_seHover = ref._seHover;
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_caption.init(ref._caption, xOffset, yOffset);
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_tooltip.init(ref._tooltip, xOffset, yOffset);
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_visible = true;
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_canmove = false;
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reset();
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}
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//------------------------------------------------------------------------
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// Purpose: Reset the button
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//------------------------------------------------------------------------
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void Button::reset() {
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_mousePressed = false;
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_hoverMouse = false;
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_hoverKey = false;
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}
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//------------------------------------------------------------------------
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// Purpose: Draw
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//------------------------------------------------------------------------
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void Button::draw(const int &xOffset, const int &yOffset, Rect *clip) {
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if (_visible) {
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if (_mousePressed) {
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g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._select, clip);
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_tooltip.draw(xOffset, yOffset);
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_caption.draw(true, xOffset, yOffset);
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} else if (_hoverMouse || _hoverKey) {
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g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._hover, clip);
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_tooltip.draw(xOffset, yOffset);
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_caption.draw(true, xOffset, yOffset);
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} else {
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g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._normal, clip);
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_caption.draw(false, xOffset, yOffset);
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}
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}
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}
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void Button::imageCaptionOnlyDraw(const int &xOffset, const int &yOffset, Rect *clip) {
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if (_visible) {
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if (_mousePressed) {
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g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._select, clip);
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_caption.draw(true, xOffset, yOffset);
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} else if (_hoverMouse || _hoverKey) {
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g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._hover, clip);
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_caption.draw(true, xOffset, yOffset);
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} else {
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g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img._normal, clip);
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_caption.draw(false, xOffset, yOffset);
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}
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}
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}
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void Button::hoverInfoOnlyDraw(const int &xOffset, const int &yOffset, Rect *clip) {
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if (_visible) {
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if (_mousePressed || _hoverMouse || _hoverKey)
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_tooltip.draw(xOffset, yOffset);
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Handle input and stuff
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//------------------------------------------------------------------------
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ButtonAction Button::handleEvents(const Common::Event &event, const int &xOffset, const int &yOffset) {
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Rect dim = *this;
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dim.x += xOffset;
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dim.y += yOffset;
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if (_visible) {
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if (dim.contains(g_engine->_mouse->_motion.x, g_engine->_mouse->_motion.y)) {
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_hoverMouse = true;
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if (!_hoverPrev) {
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_hoverPrev = true;
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g_engine->_musicManager->playEffect(_seHover, 0);
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}
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} else {
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_hoverPrev = false;
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_hoverMouse = false;
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}
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if (event.type == Common::EVENT_MOUSEMOVE) {
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if (_canmove && _mousePressed) {
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x += g_engine->_mouse->_rel.x;
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y += g_engine->_mouse->_rel.y;
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return BUAC_GRABBED;
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}
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} else if (event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_RBUTTONDOWN) {
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// The g_engine->_mouse button pressed, then released, comprises of a click action
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if (dim.contains(g_engine->_mouse->_button.x, g_engine->_mouse->_button.y))
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_mousePressed = true;
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} else if ((event.type == Common::EVENT_LBUTTONUP || event.type == Common::EVENT_RBUTTONUP) && _mousePressed) {
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reset();
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if (dim.contains(g_engine->_mouse->_button.x, g_engine->_mouse->_button.y)) {
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_mousePressed = false;
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if (event.type == Common::EVENT_LBUTTONUP) {
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g_engine->_musicManager->playEffect(_seClick, 0);
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return BUAC_LCLICK;
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} else if (event.type == Common::EVENT_RBUTTONUP)
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return BUAC_RCLICK;
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}
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} else if (_hotkey.handleEvents(event)) {
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g_engine->_musicManager->playEffect(_seClick, 0);
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return BUAC_LCLICK;
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}
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}
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return BUAC_IGNORE;
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}
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void Button::setUI(Rect *parent) {
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Element::setUI(parent);
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_tooltip.setUI(this);
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_caption.setUI(this);
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}
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} // End of namespace Crab
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