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122
engines/crab/ui/TraitMenu.cpp
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122
engines/crab/ui/TraitMenu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/ui/TraitMenu.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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void TraitMenu::load(rapidxml::xml_node<char> *node) {
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if (nodeValid("dim", node)) {
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rapidxml::xml_node<char> *dimnode = node->first_node("dim");
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loadNum(_rows, "rows", dimnode);
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loadNum(_cols, "cols", dimnode);
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_size = _rows * _cols;
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}
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if (nodeValid("ref", node))
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_ref.load(node->first_node("ref"));
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if (nodeValid("inc", node))
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_inc.load(node->first_node("inc"));
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if (nodeValid("desc", node))
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_desc.load(node->first_node("desc"));
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for (uint i = 0; i < _size; ++i) {
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TraitButton b;
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b.init(_ref, _inc.x * (i % _cols), _inc.y * (i / _cols));
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_menu._element.push_back(b);
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}
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bool usekey = false;
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loadBool(usekey, "keyboard", node);
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_menu.useKeyboard(usekey);
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_menu.assignPaths();
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}
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void TraitMenu::draw(const pyrodactyl::people::Person *obj) {
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if (obj != nullptr) {
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auto i = _menu._element.begin();
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for (auto t = obj->_trait.begin(); t != obj->_trait.end() && i != _menu._element.end(); ++t, ++i) {
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i->draw();
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if (t->_unread)
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g_engine->_imageManager->notifyDraw(i->x + i->w, i->y);
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}
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for (; i != _menu._element.end(); ++i)
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i->draw();
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if (_select > -1 && (uint)_select < obj->_trait.size())
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_desc.draw(obj->_trait[_select]._desc);
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} else
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for (auto &i : _menu._element)
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i.draw();
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}
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void TraitMenu::handleEvents(pyrodactyl::people::Person *obj, const Common::Event &event) {
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int choice = _menu.handleEvents(event);
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if (choice >= 0) {
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for (auto i = _menu._element.begin(); i != _menu._element.end(); ++i)
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i->state(false);
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_menu._element[choice].state(true);
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_select = choice;
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if (obj != nullptr && (uint)_select < obj->_trait.size())
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obj->_trait[_select]._unread = false;
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}
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}
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void TraitMenu::cache(const pyrodactyl::people::Person &obj) {
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auto e = _menu._element.begin();
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for (auto i = obj._trait.begin(); i != obj._trait.end() && e != _menu._element.end(); ++i, ++e)
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e->cache(*i);
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for (; e != _menu._element.end(); ++e)
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e->empty();
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}
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void TraitMenu::clear() {
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for (auto &e : _menu._element)
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e.empty();
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}
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void TraitMenu::setUI() {
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_ref.setUI();
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_desc.setUI();
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_menu.setUI();
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}
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} // End of namespace Crab
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