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engines/crab/ui/TraitButton.h
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68
engines/crab/ui/TraitButton.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TRAITBUTTON_H
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#define CRAB_TRAITBUTTON_H
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#include "crab/people/trait.h"
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#include "crab/ui/StateButton.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class TraitButton : public StateButton {
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// The offset for drawing the trait image
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Vector2i _offset;
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// The trait image
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ImageKey _traitImg;
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public:
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TraitButton() {
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_traitImg = 0;
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}
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~TraitButton() {}
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void init(const TraitButton &ref, const int &xOffset = 0, const int &yOffset = 0);
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void load(rapidxml::xml_node<char> *node, const bool &echo = true);
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void draw(const int &xOffset = 0, const int &yOffset = 0, Rect *clip = nullptr);
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void cache(const pyrodactyl::people::Trait &trait);
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void empty();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_TRAITBUTTON_H
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