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engines/crab/ui/ToggleButton.cpp
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66
engines/crab/ui/ToggleButton.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/ui/ToggleButton.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::image;
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void ToggleButton::load(rapidxml::xml_node<char> *node) {
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Button::load(node);
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loadImgKey(_on, "on", node);
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loadImgKey(_off, "off", node);
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if (nodeValid("offset", node))
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_offset.load(node->first_node("offset"));
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}
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void ToggleButton::draw(const int &xOffset, const int &yOffset, Rect *clip) {
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Button::draw(xOffset, yOffset, clip);
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if (_state)
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g_engine->_imageManager->draw(x + _offset.x, y + _offset.y, _on);
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else
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g_engine->_imageManager->draw(x + _offset.x, y + _offset.y, _off);
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}
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ButtonAction ToggleButton::handleEvents(const Common::Event &event, const int &xOffset, const int &yOffset) {
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ButtonAction action = Button::handleEvents(event, xOffset, yOffset);
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if (action == BUAC_LCLICK)
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_state = !_state;
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return action;
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}
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} // End of namespace Crab
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