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engines/crab/ui/SectionHeader.h
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73
engines/crab/ui/SectionHeader.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_SECTIONHEADER_H
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#define CRAB_SECTIONHEADER_H
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#include "crab/ui/TextData.h"
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#include "crab/text/TextManager.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class SectionHeader : public TextData {
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// The content of the header
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Common::String _text;
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// This image surrounds the text like <img> text <img>, with the right image being flipped horizontally
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ImageKey _img;
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// The coordinates for drawing image
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Vector2i _left, _right;
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// Should we draw one or both or none of the images
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bool _drawL, _drawR;
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public:
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SectionHeader() {
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_img = 0;
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_drawL = false;
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_drawR = false;
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}
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~SectionHeader() {}
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void load(rapidxml::xml_node<char> *node);
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void draw(const int &xOffset = 0, const int &yOffset = 0);
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void draw(const Common::String &str, const int &xOffset = 0, const int &yOffset = 0);
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_SECTIONHEADER_H
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