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136
engines/crab/ui/SaveGameMenu.cpp
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136
engines/crab/ui/SaveGameMenu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ui/SaveGameMenu.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::input;
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void GameSaveMenu::load(rapidxml::xml_node<char> *node) {
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if (nodeValid("name", node))
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_taName.load(node->first_node("name"));
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FileMenu<SaveFileData>::load(node);
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}
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void GameSaveMenu::addButton(const Common::String &p, uint &slotIndex, uint &menuIndex) {
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_slotInfo.push_back(SaveFileData(p));
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_menu.add(slotIndex, menuIndex);
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}
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void GameSaveMenu::scanDir() {
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Common::String res = "CRAB_*";
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res += g_engine->_filePath->_saveExt;
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Common::StringArray saves = g_engine->getSaveFileManager()->listSavefiles(res);
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_slotInfo.clear();
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_menu.clear();
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uint countSlot = 0, countMenu = 0;
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// For the save menu, the first slot is a "blank" slot - to create a new save file
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addButton("CRAB_New Save" + g_engine->_filePath->_saveExt, countMenu, countSlot);
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for (const Common::String& save : saves) {
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addButton(save, countMenu, countSlot);
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}
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_menu.assignPaths();
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}
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bool GameSaveMenu::handleEvents(const Common::Event &event) {
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int choice = -1;
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switch (_state) {
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case STATE_NORMAL:
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choice = _menu.handleEvents(event);
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if (choice >= 0) {
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_taName.x = _menu.curX(choice) + tdB[DATA_SAVENAME].x;
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_taName.y = _menu.curY(choice) + tdB[DATA_SAVENAME].y;
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_index = _menu.index() + choice;
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if (_index != 0)
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_taName._text = _slotInfo[_index]._name;
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else
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_taName._text = "";
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_state = STATE_NAME;
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}
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break;
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case STATE_NAME:
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if (g_engine->_inputManager->getKeyBindingMode() != input::KBM_UI)
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g_engine->_inputManager->setKeyBindingMode(KBM_UI);
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if (_taName.handleEvents(event)) {
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if (_index <= (int)_slotInfo.size() && _index != 0)
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g_engine->getSaveFileManager()->removeSavefile(_slotInfo[_index]._path);
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_selected = _taName._text;
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_state = STATE_NORMAL;
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reset();
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g_engine->_inputManager->setKeyBindingMode(KBM_GAME);
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return true;
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}
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if (g_engine->_inputManager->state(IU_BACK)) {
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_taName._text = "New Save";
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_state = STATE_NORMAL;
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}
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default:
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break;
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}
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return false;
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}
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void GameSaveMenu::draw() {
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_bg.draw();
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_menu.draw();
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for (auto i = _menu.index(), count = 0u; i < _menu.indexPlusOne() && i < _slotInfo.size(); i++, count++) {
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float base_x = _menu.baseX(count), base_y = _menu.baseY(count);
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tdB[DATA_LASTMODIFIED].draw(_slotInfo[i]._lastModified, base_x, base_y);
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if (i == (uint)_index && _state == STATE_NAME)
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_taName.draw();
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else
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tdB[DATA_SAVENAME].draw(_slotInfo[i]._name, base_x, base_y);
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}
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drawHover();
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}
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void GameSaveMenu::setUI() {
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FileMenu<SaveFileData>::setUI();
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_taName.setUI();
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}
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} // End of namespace Crab
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