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engines/crab/ui/ReplyButton.h
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81
engines/crab/ui/ReplyButton.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_REPLYBUTTON_H
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#define CRAB_REPLYBUTTON_H
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#include "crab/ui/button.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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// This button is used to draw multiple lines of text instead of an image
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class ReplyButton : public Button {
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// Information about drawing reply options
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int _colB, _colS, _colH;
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FontKey _font;
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Align _replyAlign;
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Vector2D<uint> _lineSize;
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// Reply options get moved around a lot, this remembers their actual position
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Rect _orig;
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// The text for this button
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Common::String _text;
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public:
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// The object it points to
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int _index;
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ReplyButton() {
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_index = 0;
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_colB = 0;
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_colS = 0;
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_colH = 0;
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_font = 0;
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_replyAlign = ALIGN_LEFT;
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}
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~ReplyButton() {}
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void load(rapidxml::xml_node<char> *node);
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void draw(const int &xOffset = 0, const int &yOffset = 0);
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// Used to calculate size and set the string
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// Spacing is the minimum space between buttons added in case of overflow
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// Bottom edge is the y+h value of the previous choice
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void cache(const Common::String &val, const int &spacing, const int &bottomEdge, Rect *parent);
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_REPLYBUTTON_H
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