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engines/crab/ui/PersonScreen.h
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86
engines/crab/ui/PersonScreen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_PERSONSCREEN_H
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#define CRAB_PERSONSCREEN_H
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#include "crab/event/gameevent.h"
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#include "crab/event/GameEventInfo.h"
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#include "crab/level/level.h"
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#include "crab/people/person.h"
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#include "crab/ui/TraitMenu.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace anim {
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class Sprite;
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} // End of namespace anim
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namespace ui {
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class PersonScreen {
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// The background
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ImageData _bg;
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// The name of the character
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TextData _name;
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// The place where the sprite should be drawn
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Element _img;
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// The buttons for drawing traits
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TraitMenu _menu;
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// Store the current person sprite temporarily
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pyrodactyl::anim::Sprite *_curSp;
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public:
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PersonScreen() {
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_curSp = nullptr;
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}
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~PersonScreen() {}
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void load(const Common::Path &filename);
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void Cache(pyrodactyl::event::Info &info, const Common::String &id, pyrodactyl::level::Level &level);
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void handleEvents(pyrodactyl::event::Info &info, const Common::String &id, const Common::Event &event);
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void internalEvents();
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void draw(pyrodactyl::event::Info &info, const Common::String &id);
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_PERSONSCREEN_H
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