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engines/crab/ui/PauseMenu.h
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124
engines/crab/ui/PauseMenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_PAUSEMENU_H
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#define CRAB_PAUSEMENU_H
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#include "crab/event/GameEventInfo.h"
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#include "crab/ui/FileMenu.h"
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#include "crab/ui/menu.h"
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#include "crab/ui/OptionMenu.h"
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#include "crab/ui/SaveGameMenu.h"
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#include "crab/ui/slider.h"
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#include "crab/ui/SlideShow.h"
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#include "crab/ui/textarea.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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enum PauseSignal {
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PS_NONE,
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PS_RESUME,
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PS_SAVE,
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PS_LOAD,
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PS_HELP,
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PS_QUIT_MENU,
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PS_QUIT_GAME
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};
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class PauseMenu {
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enum PauseState {
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STATE_NORMAL,
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STATE_SAVE,
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STATE_OPTION,
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STATE_LOAD
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} _state;
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// The pause menu background
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ImageData _bg;
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// The buttons in the menu
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ButtonMenu _menu;
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// Save game menu
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GameSaveMenu _save;
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// The selected main menu button
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int _choice;
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public:
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PauseMenu() {
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_state = STATE_NORMAL;
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_choice = -1;
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}
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~PauseMenu() {}
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void updateMode(const bool &ironman) {
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_menu._element[PS_SAVE - 1]._visible = !ironman;
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_menu._element[PS_LOAD - 1]._visible = !ironman;
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}
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void load(rapidxml::xml_node<char> *node);
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PauseSignal handleEvents(const Common::Event &event, Button &back);
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// Returns true if inside options menu, false otherwise
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bool draw(Button &back);
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void reset() {
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_state = STATE_NORMAL;
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}
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void scanDir() {
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_save.scanDir();
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}
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Common::String saveFile() {
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return _save.selectedPath();
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}
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bool disableHotkeys();
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// Should we allow the pause key(default escape) to quit to main menu?
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// This is done because esc is both the "go back on menu level" and the pause key
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bool showLevel() {
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return _state == STATE_NORMAL;
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}
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_PAUSEMENU_H
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