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engines/crab/ui/PageMenu.h
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265
engines/crab/ui/PageMenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_PAGEMENU_H
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#define CRAB_PAGEMENU_H
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#include "crab/ui/menu.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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// Sometimes we need multiple pages in a menu, this object does that
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// Used in save, load, mod and quest menu
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template<typename T>
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class PageMenu {
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// The buttons for cycling between pages of the menu
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Button _prev, _next;
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// Each page is stored separately in a menu object
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Common::Array<Menu<T>> _menu;
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// Keep track of which page we are at, and how many elements we keep in a page
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uint _currentPage, _elementsPerPage, _rows, _cols;
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// The image used for the elements
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Button _ref;
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// This vector stores the increments in x,y for each new button
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Vector2i _inc;
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// Display "Page 1 of 3" style information for the menu
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TextData _status;
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Common::String _info;
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public:
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PageMenu() {
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_currentPage = 0;
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_elementsPerPage = 1;
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_rows = 1;
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_cols = 1;
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clear();
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}
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~PageMenu() {}
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void reset() {
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for (auto &m : _menu)
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m.reset();
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}
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void clear() {
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_menu.resize(1);
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_menu[0].clear();
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_menu[0].useKeyboard(true);
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}
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// Get the elements per page
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uint elementsPerPage() {
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return _elementsPerPage;
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}
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// This is added to the result from handleEvents to calculate the exact position
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uint index() {
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return _currentPage * _elementsPerPage;
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}
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// The end position of the elements
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uint indexPlusOne() {
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return (_currentPage + 1) * _elementsPerPage;
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}
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// Get the current page of the menu
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uint currentPage() {
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return _currentPage;
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}
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void currentPage(int &val) {
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_currentPage = val;
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}
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// Get the index of the hovered element in the menu
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int hoverIndex() {
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if (_menu[_currentPage].hoverIndex() >= 0)
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return (_currentPage * _elementsPerPage) + _menu[_currentPage].hoverIndex();
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return -1;
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}
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// Get the base position of the elements
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int baseX(const int &count) {
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return _ref.x + _inc.x * (count % _cols);
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}
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int baseY(const int &count) {
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return _ref.y + _inc.y * (count / _cols);
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}
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// This is used to get the coordinates of a button
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const int &curX(const int &count) {
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return _menu[_currentPage]._element[count].x;
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}
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const int &curY(const int &count) {
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return _menu[_currentPage]._element[count].y;
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}
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void image(const int &slot, const int &page, ButtonImage &bi) {
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_menu[page]._element[slot].img(bi);
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}
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void assignPaths() {
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for (auto &m : _menu)
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m.assignPaths();
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}
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void useKeyboard(const bool &val) {
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for (auto &m : _menu)
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m.useKeyboard(val);
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}
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void setUI() {
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_prev.setUI();
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_next.setUI();
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_ref.setUI();
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_status.setUI();
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for (auto &m : _menu)
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m.setUI();
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}
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void updateInfo() {
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_info = numberToString(_currentPage + 1);
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_info += " of ";
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_info += numberToString(_menu.size());
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}
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void load(rapidxml::xml_node<char> *node) {
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using namespace pyrodactyl::input;
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if (nodeValid(node)) {
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if (nodeValid("prev", node)) {
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_prev.load(node->first_node("prev"));
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_prev._hotkey.set(IU_PREV);
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}
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if (nodeValid("next", node)) {
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_next.load(node->first_node("next"));
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_next._hotkey.set(IU_NEXT);
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}
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if (nodeValid("reference", node))
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_ref.load(node->first_node("reference"));
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if (nodeValid("inc", node))
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_inc.load(node->first_node("inc"));
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if (nodeValid("status", node))
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_status.load(node->first_node("status"));
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if (nodeValid("dim", node)) {
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rapidxml::xml_node<char> *dimnode = node->first_node("dim");
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loadNum(_rows, "rows", dimnode);
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loadNum(_cols, "cols", dimnode);
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_elementsPerPage = _rows * _cols;
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}
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}
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}
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void add(uint &slot, uint &page) {
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if (slot >= _elementsPerPage) {
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++page;
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slot = 0;
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_menu.resize(page + 1);
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_menu[page].useKeyboard(true);
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}
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T b;
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b.init(_ref, _inc.x * (slot % _cols), _inc.y * (slot / _cols));
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_menu[page]._element.push_back(b);
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++slot;
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assignPaths();
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updateInfo();
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}
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void add() {
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uint page = _menu.size() - 1;
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uint slot = _menu[page]._element.size();
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add(slot, page);
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}
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void erase() {
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uint page = _menu.size() - 1;
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_menu[page]._element.pop_back();
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assignPaths();
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updateInfo();
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}
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int handleEvents(const Common::Event &event) {
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using namespace pyrodactyl::input;
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if (_currentPage > 0 && _prev.handleEvents(event) == BUAC_LCLICK) {
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_currentPage--;
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updateInfo();
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if ((int)_currentPage < 0)
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_currentPage = 0;
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}
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if (_currentPage < _menu.size() - 1 && _next.handleEvents(event) == BUAC_LCLICK) {
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_currentPage++;
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updateInfo();
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if (_currentPage >= _menu.size())
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_currentPage = _menu.size() - 1;
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}
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return _menu[_currentPage].handleEvents(event);
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}
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void draw() {
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_status.draw(_info);
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_menu[_currentPage].draw();
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if (_currentPage > 0)
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_prev.draw();
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if (_currentPage < _menu.size() - 1)
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_next.draw();
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}
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};
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typedef PageMenu<Button> PageButtonMenu;
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_PAGEMENU_H
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