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engines/crab/ui/OptionMenu.h
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122
engines/crab/ui/OptionMenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_OPTIONMENU_H
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#define CRAB_OPTIONMENU_H
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#include "crab/timer.h"
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#include "crab/ui/GeneralSettingMenu.h"
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#include "crab/ui/GfxSettingMenu.h"
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#include "crab/ui/ImageData.h"
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#include "crab/ui/KeyBindMenu.h"
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#include "crab/ui/StateButton.h"
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#include "crab/ui/ToggleButton.h"
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#include "crab/ui/slider.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class OptionMenu {
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// What overall state the menu is in
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enum {
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STATE_GENERAL,
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STATE_GRAPHICS,
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STATE_KEYBOARD,
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STATE_CONTROLLER,
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STATE_ENTER_W,
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STATE_ENTER_H,
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STATE_CONFIRM
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} _state;
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// The overall menu for switching between states
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// The second last button is save, the last button is cancel
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Menu<StateButton> _menu;
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// The background image
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ImageData _bg;
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// The graphical settings menu
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GfxSettingMenu _gfx;
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// The general settings menu
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GeneralSettingMenu _general;
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// Keyboard controls menu
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KeyBindMenu _keybind;
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// The controller controls are just drawn in a single image, no reassign options
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ImageData _conbind;
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// The UI for accepting/rejecting change in resolution
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HoverInfo _noticeRes;
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ImageData _questionbox;
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Button _accept, _cancel;
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// If the user wants to input a custom resolution, these are used along with the question box
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TextArea _promptW, _promptH;
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// The countdown until the timer resets
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TextData _countdown;
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Timer _timer;
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// Function to draw the main menu (controls, settings, save, cancel)
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bool handleTabs(Button &back, const Common::Event &event);
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public:
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bool _loaded;
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OptionMenu() {
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_loaded = false;
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_state = STATE_GENERAL;
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_menu.useKeyboard(true);
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}
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~OptionMenu() {}
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void reset();
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bool disableHotkeys() {
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return _keybind.disableHotkeys();
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}
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void load(const Common::Path &filename);
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void draw(Button &back);
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bool handleEvents(Button &back, const Common::Event &event);
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void internalEvents();
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void setUI();
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void saveState();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_OPTIONMENU_H
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