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engines/crab/ui/MapMarkerMenu.h
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105
engines/crab/ui/MapMarkerMenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_MAPMARKERMENU_H
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#define CRAB_MAPMARKERMENU_H
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#include "crab/ui/menu.h"
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#include "crab/ui/StateButton.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class MapMarkerMenu {
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// The reference map marker
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StateButton _ref;
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// The menu containing all the map markers
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Menu<StateButton> _menu;
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// The offset at which every map marker is drawn (used to compensate for icon design width)
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struct {
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Vector2i _marker, _player;
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} _offset;
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// The button for the player's current position
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Button _player;
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public:
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MapMarkerMenu() {}
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~MapMarkerMenu() {}
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void addButton(const Common::String &name, const int &x, const int &y) {
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StateButton b;
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b.init(_ref, x, y);
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b._tooltip._text = name;
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_menu._element.push_back(b);
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}
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void clear() {
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_menu._element.clear();
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}
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void assignPaths() {
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_menu.assignPaths();
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}
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void selectDest(const Common::String &name) {
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for (auto &i : _menu._element)
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i.state(i._tooltip._text == name);
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}
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void erase(const Common::String &name) {
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for (auto i = _menu._element.begin(); i != _menu._element.end(); ++i) {
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if (i->_tooltip._text == name) {
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_menu._element.erase(i);
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assignPaths();
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break;
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}
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}
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}
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void load(rapidxml::xml_node<char> *node);
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void draw(const Element &pos, const Vector2i &player_pos, const Rect &camera);
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void handleEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, const Common::Event &event);
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void internalEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, Rect bounds);
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_MAPMARKERMENU_H
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