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engines/crab/ui/MapData.h
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75
engines/crab/ui/MapData.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_MAPDATA_H
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#define CRAB_MAPDATA_H
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#include "crab/Rectangle.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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struct MapData {
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// The paths of set of map images - background and the fully revealed map overlay
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Common::Path _pathBg, _pathOverlay;
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// The places the player has revealed in this world map
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Common::Array<Rect> _reveal;
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struct MarkerData {
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// The name of the marker, same name as the quest
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Common::String _name;
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// Position of the marker
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Vector2i _pos;
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};
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// The set of destinations currently active
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Common::Array<MarkerData> _dest;
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MapData() {}
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MapData(rapidxml::xml_node<char> *node) {
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load(node);
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}
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~MapData() {}
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void load(rapidxml::xml_node<char> *node);
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void destAdd(const Common::String &name, const int &x, const int &y);
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
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void loadState(rapidxml::xml_node<char> *node);
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_MAPDATA_H
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