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137
engines/crab/ui/KeyBindMenu.h
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137
engines/crab/ui/KeyBindMenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_KEYBINDMENU_H
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#define CRAB_KEYBINDMENU_H
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#include "crab/ui/ImageData.h"
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#include "crab/ui/menu.h"
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#include "crab/ui/OptionSelect.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class KeyBindMenu {
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// The keyboard controls menu has 2 types of inputs
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enum Controls {
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CON_GAME = 0,
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CON_UI,
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CON_TOTAL
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};
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// Each menu can be in these 2 states
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enum States {
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STATE_NORMAL,
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STATE_KEY
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} _state;
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// This button swaps between sub-sections "Gameplay" and "Interface"
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OptionSelect _selControls;
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// These two buttons are the template buttons for the menu
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Button _prim, _alt;
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// This is the template text info
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TextData _desc;
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// inc tells us what to add to the reference buttons to get multiple buttons
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// Divide is the space between two columns
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Vector2i _inc, _divide;
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// The number of rows and columns
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Vector2i _dim;
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// The menu for the keyboard options in both sub categories
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// all control types have equal entries so we just need to change the text displayed
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ButtonMenu _menu[CON_TOTAL];
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// The selected button in the current menu
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int _choice;
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struct PromptInfo {
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int _col, _colPrev;
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Common::String _text;
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PromptInfo() {
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_col = 0;
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_colPrev = 0;
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}
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void load(rapidxml::xml_node<char> *node) {
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if (nodeValid(node)) {
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loadStr(_text, "text", node);
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loadNum(_col, "color", node);
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}
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}
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void swap(Caption &c) {
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_colPrev = c._col;
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c._text = _text;
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c._col = _col;
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}
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} _prompt;
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void startAndSize(const int &type, int &start, int &size);
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void initMenu(const int &type);
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void drawDesc(const int &type);
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public:
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KeyBindMenu() {
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reset();
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_choice = -1;
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}
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~KeyBindMenu() {}
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void reset() {
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_state = STATE_NORMAL;
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}
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bool disableHotkeys() {
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return _state != STATE_NORMAL;
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}
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void load(rapidxml::xml_node<char> *node);
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void handleEvents(const Common::Event &event);
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void setCaption();
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bool setKey(const Common::Event &event);
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void draw();
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_KEYBINDMENU_H
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