Initial commit
This commit is contained in:
91
engines/crab/ui/Inventory.h
Normal file
91
engines/crab/ui/Inventory.h
Normal file
@@ -0,0 +1,91 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on the CRAB engine
|
||||
*
|
||||
* Copyright (c) Arvind Raja Yadav
|
||||
*
|
||||
* Licensed under MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CRAB_INVENTORY_H
|
||||
#define CRAB_INVENTORY_H
|
||||
|
||||
#include "crab/item/ItemCollection.h"
|
||||
#include "crab/item/ItemSlot.h"
|
||||
#include "crab/ui/button.h"
|
||||
#include "crab/ui/ImageData.h"
|
||||
|
||||
namespace Crab {
|
||||
|
||||
namespace pyrodactyl {
|
||||
namespace ui {
|
||||
class Inventory {
|
||||
// The background image and location
|
||||
ImageData _bg;
|
||||
|
||||
// The equipment and storage space, stored according to the player character id
|
||||
pyrodactyl::item::ItemCollection _collection;
|
||||
|
||||
// To draw the player stats
|
||||
// pyrodactyl::stat::StatDrawHelper helper;
|
||||
|
||||
// The file where all the item information is stored
|
||||
Common::Path _itemfile;
|
||||
|
||||
// Used to draw the money value
|
||||
Button _money;
|
||||
|
||||
public:
|
||||
Inventory() {}
|
||||
~Inventory() {}
|
||||
|
||||
void init(const Common::String &charId) {
|
||||
_collection.init(charId);
|
||||
}
|
||||
|
||||
void loadItem(const Common::String &charId, const Common::String &name);
|
||||
void addItem(const Common::String &charId, pyrodactyl::item::Item &item);
|
||||
void delItem(const Common::String &charId, const Common::String &itemId);
|
||||
bool hasItem(const Common::String &charId, const Common::String &container, const Common::String &itemId);
|
||||
|
||||
void load(const Common::Path &filename);
|
||||
void draw(pyrodactyl::people::Person &obj, const int &moneyVal);
|
||||
|
||||
void handleEvents(const Common::String &string, const Common::Event &Event);
|
||||
|
||||
void loadState(rapidxml::xml_node<char> *node);
|
||||
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
|
||||
|
||||
void itemFile(const Common::String &filename) {
|
||||
_itemfile = filename;
|
||||
}
|
||||
|
||||
void setUI();
|
||||
};
|
||||
} // End of namespace ui
|
||||
} // End of namespace pyrodactyl
|
||||
|
||||
} // End of namespace Crab
|
||||
|
||||
#endif // CRAB_INVENTORY_H
|
||||
Reference in New Issue
Block a user