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148
engines/crab/ui/GfxSettingMenu.cpp
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148
engines/crab/ui/GfxSettingMenu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/ui/GfxSettingMenu.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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//------------------------------------------------------------------------
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// Purpose: Load components from file
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//------------------------------------------------------------------------
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void GfxSettingMenu::load(rapidxml::xml_node<char> *node) {
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if (nodeValid("resolution", node))
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_resolution.load(node->first_node("resolution"));
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if (nodeValid("fullscreen", node))
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_fullscreen.load(node->first_node("fullscreen"));
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if (nodeValid("vsync", node))
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_vsync.load(node->first_node("vsync"));
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if (nodeValid("border", node))
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_border.load(node->first_node("border"));
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if (nodeValid("quality", node)) {
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rapidxml::xml_node<char> *qnode = node->first_node("quality");
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_quality.load(qnode);
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if (nodeValid("message", qnode))
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_noticeQuality.load(qnode->first_node("message"), &_quality);
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}
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if (nodeValid("brightness", node))
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_brightness.load(node->first_node("brightness"), 0, 100, g_engine->_screenSettings->_gamma * 100);
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// This functionality has been disabled in ScummVM.
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_brightness.setEnabled(false);
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}
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//------------------------------------------------------------------------
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// Purpose: Draw stuff
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//------------------------------------------------------------------------
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void GfxSettingMenu::draw() {
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// Window border doesn't matter if you are in fullscreen
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if (!g_engine->_screenSettings->_fullscreen)
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_border.draw();
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// Draw toggle buttons
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_brightness.draw();
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_fullscreen.draw();
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_vsync.draw();
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// Quality and resolution can only be changed in the main menu
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if (!g_engine->_screenSettings->_inGame) {
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// Tree quality button
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_quality.draw();
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} else
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_noticeQuality.draw(); // Notice about quality settings
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// Draw resolution menu
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_resolution.draw();
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}
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//------------------------------------------------------------------------
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// Purpose: Handle input
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//------------------------------------------------------------------------
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int GfxSettingMenu::handleEvents(const Common::Event &event) {
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if (_fullscreen.handleEvents(event) != BUAC_IGNORE)
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g_engine->_screenSettings->toggleFullScreen();
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if (_vsync.handleEvents(event) != BUAC_IGNORE)
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g_engine->_screenSettings->toggleVsync();
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// Quality and resolution can only be changed in the main menu
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if (!g_engine->_screenSettings->_inGame) {
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if (_quality.handleEvents(event) != BUAC_IGNORE)
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g_engine->_screenSettings->_quality = !g_engine->_screenSettings->_quality;
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}
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// Window border doesn't matter if you are in fullscreen
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if (_border.handleEvents(event) && !g_engine->_screenSettings->_fullscreen != BUAC_IGNORE) {
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g_engine->_screenSettings->_border = !g_engine->_screenSettings->_border;
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}
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if (_brightness.handleEvents(event)) {
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g_engine->_screenSettings->_gamma = static_cast<float>(_brightness.Value()) / 100.0f;
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}
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return _resolution.handleEvents(event);
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}
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//------------------------------------------------------------------------
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// Purpose: Keep button settings synced with our screen settings
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//------------------------------------------------------------------------
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void GfxSettingMenu::internalEvents() {
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g_engine->_screenSettings->internalEvents();
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_fullscreen._state = g_engine->_screenSettings->_fullscreen;
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_vsync._state = g_engine->_screenSettings->_vsync;
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_border._state = g_engine->_screenSettings->_border;
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_quality._state = g_engine->_screenSettings->_quality;
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}
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//------------------------------------------------------------------------
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// Purpose: Rearrange UI when resolution changes
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//------------------------------------------------------------------------
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void GfxSettingMenu::setUI() {
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_resolution.setUI();
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_fullscreen.setUI();
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_vsync.setUI();
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_border.setUI();
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_quality.setUI();
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_noticeQuality.setUI();
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_brightness.setUI();
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}
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} // End of namespace Crab
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