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engines/crab/ui/GameOverMenu.cpp
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77
engines/crab/ui/GameOverMenu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ui/GameOverMenu.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::image;
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void GameOverMenu::load(rapidxml::xml_node<char> *node) {
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if (nodeValid(node)) {
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if (nodeValid("bg", node))
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_bg.load(node->first_node("bg"));
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if (nodeValid("title", node)) {
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rapidxml::xml_node<char> *tinode = node->first_node("title");
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_title.load(tinode);
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for (auto n = tinode->first_node("quote"); n != nullptr; n = n->next_sibling("quote")) {
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Common::String str;
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loadStr(str, "text", n);
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_quote.push_back(str);
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}
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}
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_menu.load(node->first_node("menu"));
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}
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}
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int GameOverMenu::handleEvents(const Common::Event &event) {
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return _menu.handleEvents(event);
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}
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void GameOverMenu::draw() {
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_bg.draw();
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if (_cur < _quote.size())
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_title.draw(_quote[_cur]);
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_menu.draw();
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}
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void GameOverMenu::setUI() {
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_bg.setUI();
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_title.setUI();
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_menu.setUI();
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}
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} // End of namespace Crab
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