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engines/crab/ui/CreditScreen.h
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128
engines/crab/ui/CreditScreen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_CREDITSCREEN_H
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#define CRAB_CREDITSCREEN_H
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#include "crab/ui/button.h"
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#include "crab/ui/ImageData.h"
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#include "crab/ui/TextData.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class CreditScreen {
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// Text and formatting information
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struct CreditText {
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// Title of the section (stuff like programmer, designer etc)
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Common::String _text;
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// The style it should be drawn in
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bool _heading;
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};
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// The background image and company logo
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pyrodactyl::ui::ImageData _bg, _logo;
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// The names displayed in the credits
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Common::Array<CreditText> _list;
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// The starting position
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Vector2i _start;
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// The current position
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Vector2D<long> _cur;
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// Text parameters
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struct TextParam {
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int _inc, _color;
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FontKey _font;
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Align _align;
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TextParam() {
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_inc = 30;
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_color = 0;
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_font = 1;
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_align = ALIGN_CENTER;
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}
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void load(rapidxml::xml_node<char> *node) {
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loadNum(_inc, "inc", node);
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loadNum(_color, "color", node);
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LoadFontKey(_font, "font", node);
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loadAlign(_align, node);
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}
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} _heading, _paragraph;
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// All speed levels at which credits can scroll through
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struct ScrollSpeed {
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// The current speed
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float _cur;
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// Various levels
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float _slow, _fast, _reverse;
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ScrollSpeed() {
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_slow = 1.0f;
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_fast = 4.0f;
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_reverse = -2.0f;
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_cur = _slow;
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}
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} _speed;
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// Speed controls for credits
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Button _fast, _slow, _reverse, _pause;
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// The back button, website and twitter buttons
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Button _back, _website, _twitter;
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public:
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CreditScreen() {
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reset();
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}
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~CreditScreen() {}
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void load(const Common::Path &filename);
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void reset();
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bool handleEvents(Common::Event &event);
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void draw();
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_CREDITSCREEN_H
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