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62
engines/crab/ui/Caption.cpp
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62
engines/crab/ui/Caption.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ui/Caption.h"
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namespace Crab {
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using namespace pyrodactyl::text;
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using namespace pyrodactyl::ui;
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void Caption::init(const Caption &c, const int &xOffset, const int &yOffset) {
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*this = c;
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x += xOffset;
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y += yOffset;
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}
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void Caption::load(rapidxml::xml_node<char> *node, Rect *parent) {
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if (TextData::load(node, parent, false)) {
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loadStr(_text, "text", node);
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loadNum(_colS, "color_s", node, false);
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_enabled = true;
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}
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}
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void Caption::draw(bool selected, const int &xOffset, const int &yOffset) {
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if (_enabled) {
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if (selected)
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TextData::drawColor(_text, _colS, xOffset, yOffset);
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else
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TextData::draw(_text, xOffset, yOffset);
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}
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}
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} // End of namespace Crab
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