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engines/crab/timer.h
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105
engines/crab/timer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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//=============================================================================
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// Author: Arvind
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// Purpose: Timer class
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//=============================================================================
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#ifndef CRAB_TIMER_H
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#define CRAB_TIMER_H
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#include "crab/crab.h"
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#include "crab/rapidxml/rapidxml.hpp"
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namespace Crab {
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class Timer {
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private:
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// The clock time when the timer started
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uint32 _startTicks;
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// The ticks stored when the timer was paused
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uint32 _pausedTicks;
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// Since most timers usually only check one value, we might as well as store it here
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uint32 _targetTicks;
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// See if we have a target loaded or set
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bool _targetValid;
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// The timer status
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bool _paused;
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bool _started;
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public:
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// Initialize variables
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Timer();
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void target(const uint32 &val) {
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_targetValid = true;
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_targetTicks = val;
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}
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void load(rapidxml::xml_node<char> *node, const Common::String &name, const bool &echo = true);
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// The various clock actions
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void start();
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void stop();
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void pause();
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void resume();
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// Gets the timer's time
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uint32 ticks();
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// Get the time remaining
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uint32 remainingTicks() {
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return _targetTicks - ticks();
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}
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// Have we reached the target yet?
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bool targetReached(const float &factor = 1.0f);
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// Checks the status of the timer
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bool started() {
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return _started;
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}
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bool paused() {
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return _paused;
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}
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bool targetValid() {
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return _targetValid;
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}
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};
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} // End of namespace Crab
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#endif // CRAB_TIMER_H
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