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engines/crab/text/TextManager.h
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130
engines/crab/text/TextManager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TEXTMANAGER_H
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#define CRAB_TEXTMANAGER_H
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#include "crab/vectors.h"
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#include "crab/image/Image.h"
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#include "crab/text/color.h"
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namespace Graphics {
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class Font;
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} // End of namespace Graphics
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namespace Crab {
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// We use this object as the key for all fonts
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typedef uint FontKey;
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// Since we use uint as a key for images, our loadImgKey function is loadNum
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#define LoadFontKey loadNum
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namespace pyrodactyl {
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namespace text {
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class TextManager {
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// The collection of stored fonts
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Common::Array<Graphics::Font *> _font;
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// The size of the cache
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int _cacheSize;
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// The padding at the end of the background - this needs to be loaded from file later
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Vector2i _padBg;
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// The data stored in our cache - text and texture
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struct TextCacheUnit {
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Common::String _text;
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int _col;
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FontKey _font;
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pyrodactyl::image::Image _img;
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bool _empty;
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TextCacheUnit() {
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_empty = true;
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_col = 0;
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_font = 0;
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}
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~TextCacheUnit() {
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_img.deleteImage();
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}
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bool EqualCol(int color) {
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return _col == color;
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}
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};
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// Text Cache - done to avoid having to render a texture every time text is drawn
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Common::Array<TextCacheUnit> _cache;
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// The oldest element in the text cache
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int _oldest;
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// The place to store all colors
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ColorPool _colpool;
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// The rectangle used to store the darkened rectangle coordinates
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Rect _rect;
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int search(const Common::String &text, int col, FontKey fontid);
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int findFreeSlot();
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public:
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TextManager() {
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_oldest = 0;
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_cacheSize = 30;
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}
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~TextManager() {}
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void init();
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void quit();
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void reset();
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Graphics::Font *getFont(const FontKey &fontid) {
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return _font[fontid];
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}
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Graphics::ManagedSurface *renderTextBlended(const FontKey &font, const Common::String &text, const int &color);
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void draw(const int &x, const int &y, const Common::String &text, const int &color,
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const FontKey &font = 0, const Align &align = ALIGN_LEFT, const bool &background = false);
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void draw(const int &x, int y, const Common::String &text, const int &color, const FontKey &font, const Align &align,
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const uint &lineWidth, const uint &lineHeight, const bool &background = false);
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};
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} // End of namespace text
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_TEXTMANAGER_H
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