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engines/crab/stat/Stat.cpp
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115
engines/crab/stat/Stat.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/GameParam.h"
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#include "crab/stat/Stat.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace stat {
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StatType stringToStatType(const Common::String &val) {
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if (val == STATNAME_HEALTH)
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return STAT_HEALTH;
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else if (val == STATNAME_ATTACK)
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return STAT_ATTACK;
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else if (val == STATNAME_DEFENSE)
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return STAT_DEFENSE;
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else if (val == STATNAME_SPEED)
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return STAT_SPEED;
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/*else if(val == STATNAME_CHARISMA) return STAT_CHARISMA;
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return STAT_INTELLIGENCE;*/
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return STAT_HEALTH;
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}
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const char *statTypeToString(const StatType &val) {
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if (val == STAT_HEALTH)
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return STATNAME_HEALTH;
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else if (val == STAT_ATTACK)
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return STATNAME_ATTACK;
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else if (val == STAT_DEFENSE)
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return STATNAME_DEFENSE;
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else if (val == STAT_SPEED)
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return STATNAME_SPEED;
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/*else if(val == STAT_CHARISMA) return STATNAME_CHARISMA;
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return STATNAME_INTELLIGENCE;*/
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return STATNAME_HEALTH;
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}
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} // End of namespace stat
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} // End of namespace pyrodactyl
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using namespace pyrodactyl::stat;
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void Stat::load(rapidxml::xml_node<char> *node) {
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loadNum(_cur, "cur", node);
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loadNum(_def, "def", node);
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loadNum(_min, "min", node);
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loadNum(_max, "max", node);
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}
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void StatGroup::load(rapidxml::xml_node<char> *node) {
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_val[STAT_HEALTH].load(node->first_node(STATNAME_HEALTH));
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_val[STAT_ATTACK].load(node->first_node(STATNAME_ATTACK));
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_val[STAT_DEFENSE].load(node->first_node(STATNAME_DEFENSE));
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_val[STAT_SPEED].load(node->first_node(STATNAME_SPEED));
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/*val[STAT_CHARISMA].load(node->first_node(STATNAME_CHARISMA));
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val[STAT_INTELLIGENCE].load(node->first_node(STATNAME_INTELLIGENCE));*/
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}
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void StatGroup::change(const pyrodactyl::stat::StatType &type, const int &change) {
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_val[type]._cur += change;
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_val[type].validate();
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}
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void StatGroup::set(const pyrodactyl::stat::StatType &type, const int &num) {
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_val[type]._cur = num;
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_val[type].validate();
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}
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void Stat::validate() {
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if (_cur < _min)
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_cur = _min;
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else if (_cur > _max)
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_cur = _max;
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}
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void Stat::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *name) {
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rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, name);
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child->append_attribute(doc.allocate_attribute("cur", g_engine->_stringPool->get(_cur)));
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child->append_attribute(doc.allocate_attribute("def", g_engine->_stringPool->get(_def)));
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child->append_attribute(doc.allocate_attribute("min", g_engine->_stringPool->get(_min)));
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child->append_attribute(doc.allocate_attribute("max", g_engine->_stringPool->get(_max)));
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root->append_node(child);
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}
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} // End of namespace Crab
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