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engines/crab/people/trait.h
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79
engines/crab/people/trait.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TRAIT_H
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#define CRAB_TRAIT_H
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#include "crab/image/ImageManager.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace people {
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struct Trait {
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// The id of the trait
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int _id;
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// Used for achievements
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Common::String _idStr;
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// The name of the trait
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Common::String _name;
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// The description of the trait
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Common::String _desc;
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// The image used to draw the trait
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ImageKey _img;
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// Indicator for traits the player hasn't read before
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bool _unread;
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Trait() {
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_id = -1;
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_img = 0;
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_unread = true;
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}
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Trait(rapidxml::xml_node<char> *node) : Trait() {
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load(node);
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}
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~Trait() {}
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void clear();
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void load(rapidxml::xml_node<char> *node);
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *rootname);
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};
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} // End of namespace people
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_TRAIT_H
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