Initial commit
This commit is contained in:
73
engines/crab/people/personbase.h
Normal file
73
engines/crab/people/personbase.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on the CRAB engine
|
||||
*
|
||||
* Copyright (c) Arvind Raja Yadav
|
||||
*
|
||||
* Licensed under MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CRAB_PERSONBASE_H
|
||||
#define CRAB_PERSONBASE_H
|
||||
|
||||
#include "common/str.h"
|
||||
|
||||
namespace Crab {
|
||||
|
||||
namespace pyrodactyl {
|
||||
namespace people {
|
||||
// What each type is, and what it does
|
||||
// neutral - peaceful person who will fight back on being attacked
|
||||
// hostile - person who will attack you on sight
|
||||
// coward - person who will flee on being attacked
|
||||
// immobile - person who cannot move but can be killed
|
||||
enum PersonType {
|
||||
PE_NEUTRAL,
|
||||
PE_HOSTILE,
|
||||
PE_COWARD,
|
||||
PE_IMMOBILE
|
||||
};
|
||||
|
||||
// What each state is, and what it does
|
||||
// normal - person doing his default movement
|
||||
// fight - person fighting you
|
||||
// flee - person running away from you
|
||||
// ko - person is dead/knocked out
|
||||
// dying - play the dying animation
|
||||
enum PersonState {
|
||||
PST_NORMAL,
|
||||
PST_FIGHT,
|
||||
PST_FLEE,
|
||||
PST_KO,
|
||||
PST_DYING
|
||||
};
|
||||
|
||||
PersonType stringToPersonType(const Common::String &val);
|
||||
PersonState stringToPersonState(const Common::String &val);
|
||||
} // End of namespace people
|
||||
} // End of namespace pyrodactyl
|
||||
|
||||
} // End of namespace Crab
|
||||
|
||||
#endif // CRAB_PERSONBASE_H
|
||||
Reference in New Issue
Block a user