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engines/crab/people/opinion.h
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73
engines/crab/people/opinion.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_OPINION_H
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#define CRAB_OPINION_H
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#include "crab/rapidxml/rapidxml.hpp"
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namespace Crab {
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namespace pyrodactyl {
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namespace people {
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// What each opinion type is
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// like - how much a person likes you
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// intimidate - how much a person fears you
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// respect - how much a person respects you
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enum OpinionType {
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OPI_LIKE,
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OPI_RESPECT,
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OPI_FEAR,
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OPI_TOTAL
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};
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// The limits on opinion values
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extern int OPINION_MIN, OPINION_MAX;
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struct Opinion {
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// The opinion of the character about the player
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// Range 0 to 100 , 100 = absolutely adore you, and 0 = really hate you
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int _val[OPI_TOTAL];
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Opinion();
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~Opinion() {}
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void change(const OpinionType &type, const int &change);
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void set(const OpinionType &type, const int &val);
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void validate(const OpinionType &type);
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void load(rapidxml::xml_node<char> *node);
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
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};
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} // End of namespace people
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_OPINION_H
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